Please Read if you are unhappy with ruin changes
The new ruin is fairly decent but not really worth the Hex title as Hexes are usually stronger as the killer progresses through the match, so I had an idea that would make ruin balanced and still the same as it was before!
Hex: Ruin- A Hex that affects survivors that have been hooked at least once by the killer up to a maximum of 2/3/4 survivors
affects survivors skills at repairing Generators
Any survivor that has been hooked once is affected by ruin, which causes the following:
- Good Skill checks result in a 5% Regression penalty on the Generator
- Great Skill Checks grant 0% Bonus Progression on the Generator
As long as the Hex Totem is still standing Any Generator that is not being worked on, it regresses at 1,1.5,2 times the normal regression rate
No hooked survivors needed for this benefit
The Hex effects persist as long as the related Hex Totem is standing
“A curse is upon you. It will cause your ruin.”
If you read through it entirely, then you will notice that old ruin affects a survivor once they have been hooked + new ruin at regressing any generator that is not being worked on. If you read through it entirely then thank you for staying this long, if want to leave feedback your are very welcomed to.
Comments
wow this is a pretty good suggestion.
I don’t think killers would care for it as their main complaint is that Ruin was meant to slow the game down before they got the first hook which is something this suggestion and new-Ruin don’t do. Also that totem will probably be long gone before everyone is hooked and potentially gone before first hook.
Nice idea though, I do like it.
So the devs reworked ruin because it was unfun and stuff and your solution is just copy paste the old ruin back into the new one?
I don't think that's going to happen
IMO the new ruin is fine but hexes in general need to be looked at. They all share the same flaw now that they often go before giving enough value