I speak Spanish, if you find mistakes, understand me
make ruin an activatable skill, that in the middle of the game, you will simply start working on
a random totem, pressing a button, when you see that you have several advanced generators, choose to
activate it and it becomes more effective than having it active from the beginning of the game. game
where there are almost no generators and with the risk of being destroyed.
it also causes the survivors to have to destroy totems (hex: ruin, Noed) thinking that the killer can
have any of these 2 abilities
Comments
honestly I can really only with a solid "maybe" here
neat idea either way