[SUGG] The Solution to balance SWF

Hello :)

So i already posted this thread on the Steam forums and so far the feedback is mostly positive toward my idea ! So i thought it would be good to post it aswell to make it visible to the devs @not_Queen @Peanits

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So i see lot of threads about SWF and how annoying it is to play with and against them.

(I'm playing both solo survivor and killer in red ranks)

WITH : they usually left the solo survivor to die on hook or sandbag/farm him/her on hook

AGAINST : if there are friendly SWF, most of them are tryharding and even purposely being toxic towards the killer, and that is without taking in count that most of those groups use external communication such as Discord to gain an unfair advantage in coordination compared to a full solo group.

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There are lot of obvious solutions that comes to mind : remove 1-2-3 perks from the SWF but it usually would hurt the solo survivor playing with them as less perks means less chance to get saved or survive.

What needs to be done is balance the SWF while buffing the solo and the killer.

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Duos are not really a problem so this solution will only focus on 3 SWF and 4 SWF.


> 3 SWF + 1 Solo survivor

- Give the Solo survivor and the Killer a 5th perk slot.

- Reward the Solo survivor with 75% bonus BP

- Reward the Killer with 75% bonus BP

- Disable the perk Object of Obsession


> 4 SWF

- Make that the same perk/same item can only be equip by 2 members in the SWF

- Disable the perk Object of Obsession

- Reward the Killer with 100% bonus BP


This way, the team would actually have to decide who equip which perk, who is in charge of taking the killer attention, who is in charge of gens , who is in charge of healing/saving and who is the one doing all of those at once. That means up to two survivors of the group can equip the perk Borrowed Time, Dead Hard, etc

Communication would actually become more strategic and the key to surviving.


Example :

Survivor A : Decisive Strike + Dead Hard + Quick&Quiet + Iron Will

Survivor B : Bond + Prove Thyself + Iron Will + Sprint Burst

Survivor C : Borrowed Time + Sprint Burst + Empathy + We'll Make It

Survivor D : Decisive Strike + Dead Hard + Borrowed Time + Bond

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This is discussion, but please if you can, comment with some constructive idea/feedback.

This isn't a THEM vs US thread so NO "biased" "survivor main" "killer main" comments.

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Have a great day and see ya in the Fog !

Comments

  • BHVR will not punish SWF groups. They are a great source of income when it comes to cosmetic - after all, they don't need to play Blendette and hide. Majority of the time they want to be found and they want to abuse that. End of discussion.

    What BHVR should do instead is reward solo playing.

    Maybe TOME missions could only be completed if you play solo? Or more EXP so you would level up faster? Or more chance to find rares items in chests while playing solo? I have no idea, I'm not paid to think about that kind of stuff: BHVR is.

    As for killers, from my POV as 'baby killer', If I get at least 25% more bloodpoints for playing an unbeatable game, I would happily do it. I know killers have a higher base bloodpoints earn anyway but to be fair, it's one killer for four survivors so that is simply fair. SWF groups have the advantage so I don't see why a killer shouldn't get something out of it too.

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