Ideas for a toolbox overhaul

First of all, apologies for the long post. Everyone who takes the time to read this will get a beer from me if I ever meet them.

Toolboxes have been the topic for discussion for a while now. Arguably, they speed up gen progression too much and give a huge advantage to the survivors. On the other hand, survivors don't have many options of things to bring to a match and most items are frowned upon by a lot of killers in one way or another. I'm a fan of the recent med kit rework, but in this post I want to focus on toolboxes and how to make them more fair while still being useful and worth bringing into a match.

Bring your ideas here - feel free to make your unique suggestion, or just provide constructive feedback to other people's ideas. Please keep it civil and try to stick to the topic. The idea of this thread is not to discuss how OP or fair toolboxes are, but to come up with ideas that the team at BHVR might actually consider bringing into the game.

I'll kick things off with a lengthy list of ideas - I'll put them in a separate reply below.

Comments

  • My personal opinion is that items and killer add-ons in general are most fun to use when they introduce a different mechanic or style of gameplay and this is what my ideas below will focus on. Don't view them in combination with each other, but rather as standalone concepts. All of the mechanics below will be instead and not in addition to the current use.

    With all of that said, here are some concepts to get the creative juices flowing:

    The first set of ideas is around "tampering" with generators. There will be a limit to how many gens can be tampered with at any time and how many gens each survivor can afflict. All of the below are potential alternatives and should not be stackable.

    • A generator that has been tampered with will look to the killer as if it's currently regressing if they're looking at it beyond a certain distance
    • A generator that has been tampered with will emit irregular sound if the killer is standing beyond a certain distance. This should make it impossible to figure out the exact progress that's been made on a gen unless the killer gets close to it
    • The pistons of a gen that's been tampered with move at irregular intervals - same as above, the killer will not be able to know how much a gen has been worked on from sight only, unless they get within a certain distance
    • Dim the aura of a certain gen making it visible only when the killer is within a certain distance

    Next up - ideas for effects that can be triggered whilst working on a gen:

    • Using the action button you can force a skill-check from the generator to either blow it up to get the killer's attention or aim for a great and get some extra progression in a crunch - this should have a very long cooldown
    • Sound emitted from a generator that you're working on is reduced by a number of meters (sort of like technician)
    • The gen that you're working on is highlighted to the killer in a different colour
    • The sound emitted from the gen you're working on becomes louder and can be heard by other survivors over a longer distance (this does not affect the killer)

    Lastly - hooks:

    • The survivor can perform a long interaction with a hook of their choice. Once a hook is prepped the survivor has the ability to drop it if they are within a certain range of it.
    • The survivor can perform a quick interaction with a hook to hide its aura from the killer for a short duration
    • Perform a long interaction to "uninstall" a hook and carry it to a permanently dropped hook (i.e. a hook on which a survivor has been sacrificed). This must be done within a certain time limit - otherwise the hook will reappear at its original position
    • Perform a short interaction with a hook to make it appear to the killer as if it's been dropped. The effect disappears if the killer comes within a certain distance to that hook.