Ideas for a toolbox overhaul
First of all, apologies for the long post. Everyone who takes the time to read this will get a beer from me if I ever meet them.
Toolboxes have been the topic for discussion for a while now. Arguably, they speed up gen progression too much and give a huge advantage to the survivors. On the other hand, survivors don't have many options of things to bring to a match and most items are frowned upon by a lot of killers in one way or another. I'm a fan of the recent med kit rework, but in this post I want to focus on toolboxes and how to make them more fair while still being useful and worth bringing into a match.
Bring your ideas here - feel free to make your unique suggestion, or just provide constructive feedback to other people's ideas. Please keep it civil and try to stick to the topic. The idea of this thread is not to discuss how OP or fair toolboxes are, but to come up with ideas that the team at BHVR might actually consider bringing into the game.
I'll kick things off with a lengthy list of ideas - I'll put them in a separate reply below.
Comments
My personal opinion is that items and killer add-ons in general are most fun to use when they introduce a different mechanic or style of gameplay and this is what my ideas below will focus on. Don't view them in combination with each other, but rather as standalone concepts. All of the mechanics below will be instead and not in addition to the current use.
With all of that said, here are some concepts to get the creative juices flowing:
The first set of ideas is around "tampering" with generators. There will be a limit to how many gens can be tampered with at any time and how many gens each survivor can afflict. All of the below are potential alternatives and should not be stackable.
Next up - ideas for effects that can be triggered whilst working on a gen:
Lastly - hooks: