Proposed Ruin Changes.

Alright we might as well say goodbye to the old Ruin, there is no way the devs will leave it as is, that being said here is my opinion after playing around with it. Current (PTB) Ruin is way to weak for a hex, however it is to strong as a base ability that never turns off, for sure so my idea is something like this: change it from a hex to a normal perk, but make it so that the perk does not activate constantly, only when you kick gens. So instead of it's current iteration or the new PTB version (which is extremely weak) just make it a "regress gens more" perk. I doubt this will happen but it seems like a better middle ground to me.

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