Devs, your complete disregard for the killer experience will kill this game
This isn't just about the Ruin nerf, it is not about any specific change. It is about a mindset I see has become core to most of your decisions and that is the mindset of putting the survivor experience 1st and the killer experience a distant 2nd. You can look at the post today. It was completely written from the perspective of how it benefits survivors, both the Ruin nerf and the Doctor changes. I was naive enough to expect a full rework of the Doctor to make him viable. Instead, it seems he is only being modified to make him less annoying for survivors. It is debatable whether it is a nerf or a buff, but the change is slight when it comes to his overall strength and he will still remain a low-tier killer.
Legion, also a low-tier killer, was also modified, with the goal of making them less annoying for survivors to deal with.
Nurse was nerfed, because survivors found her challenging to deal with. Spirit was nerfed for the same reason. Oni was nerfed from the PTB, where now he is average at best. The Oni was changed about a week and a half after he came out, long after most people paid money for him.
Other than the Freddy rework, which took 2 years, I do not see a significant change that was done for the benefit of the killer player recently. Weak killers are not touched if they do not annoy survivors.
Of course, you will cater to survivor players more. They make up the majority of the player base and buy more cosmetics. However, it appears you have gone too far in the survivor 1st direction and are completely ignoring the killers experience. People on the forums constantly talk about how challenging killer is to play. You come across as downright apathetic about how it feels to play killer. If this mindset continues to persist, people will stop playing killer entirely, not all of them, but enough.
Comments