Luck needs a rework

Luck is almost entirely useless. You have a better chance if; getting a better item from chests,escape hooks and traps from the Trapper.

So what would I change about luck? First of all, everything that was mention could just be affected more for example instead of slightly make it moderate. Another addition (which is really gamechanging) is to affect the map. The more % luck you have the better are the chances of; exit gates spawning to completely opposite sites of the map,the luckiest survivor has a better chance to have the hatch spawning close to him, hex totems will replace the dull totems closer to the survivors (without changing the layout of the totems)

What do you guys think? Please let me know.

Comments

  • Actually is even worse, luck doesnt affect items in chests, only unhook and bear trap attempts.

    I would make it affect several of this mechanics slightly (not necessarily all of them and not in a heavy way like 0% skillchecks): items in chests, position of doors, totem spawn points, number of skill checks, number of fast and slow skillchecks, position of gens and number of crows.

    Also i would make bad luck offerings for killers.

  • @HectorBrando said:

    Actually is even worse, luck doesnt affect items in chests, only unhook and bear trap attempts.

    I would make it affect several of this mechanics slightly (not necessarily all of them and not in a heavy way like 0% skillchecks): items in chests, position of doors, totem spawn points, number of skill checks, number of fast and slow skillchecks, position of gens and number of crows.

    Also i would make bad luck offerings for killers.

    I didn't think of bad luck offering for killers,good job