New Killer Idea: The Beldame
Real Name: Madame Scarlet Delphine Taylor
Weapon: Ritualistic Sickle
Speed: 115%
Radius: 24 meters
Height: Small
Play-style: A power hungry Killer, able to catch up with survivors in chase and apply crippling penalties by using her power, Taylor´s Rage. Her three personal perks Unladylike, Bird of Prey and Hex: Witch´s Skin give the her the power to take away the survivors advantages, while keeping gens in check.
Appearance: Her once beautiful face is now decay and rotted, Only a patch of flesh and a gray lifeless eye give a reminder of a different life. She wears a ragged ritual red dress that drags behind her with lose selves. This was once scandalous dress for her time, it was made for her first riot. She also wear a red lace veil that covers her hair loss. Her bones stick out at various points on her body, the most noticeable is the sides of her rib-cages.
Mori: The Beldame lifts up her Sickle and swings it down on the survivor´s groan, cutting it in half. Then the Beldame will swing at the survivor´s throat, cutting that open as well.
Bio:
Madame Scarlet Delphine Taylor was born to a wealthy family in 1700. Even though she much more smarter and prettier then her sisters, her parents always degraded her for everything she did. Made a new formula for a new effective rat killer, Scarlet that is so unladylike of you, why can´t you be like your sisters. Painted a exact copy of the last supper, why can´t you be more like your sisters. Even when she learned five full languages, her parents still degraded her. The only thing her parents like about Scarlet was her looks. Her parents would to match her with many suitors around the world, But Scarlet would have none of it she rather die starving then be a caged bird. But One Night, her parents grow tried of Scarlet being single, so they announced that she would be marry off to a rich old widower and Scarlet had no say. Scarlet was devastated, when she got married she knew that her freedom would be taken away from and she would be caged up in big mansion, never to feel the grip of a paintbrush or a notebook filled with formulas of poison. The night before Scarlet´s wedding, she decided to take a stroll in the garden, one last time, before she had to carry on the roll of being a rich housewife but that when she met Alice. Alice was a outcast, A witch, she started up coven of young women who also felt The Entity´s power flow through them. Scarlet did´t believe this horse ######### when Alice told her this, but she did see this as a way out. That night, Scarlet took her mother´s jewels and her father´s money, and went on the run. Scarlet went back to cave where the coven was hiding with the stolen riches. The Coven decided to have a celebration for their new member and their new riches. They wove a Red Dress for Scarlet with a matching veil and adorn her in jewels and gold, They laid Scarlet down and began to chant words that Scarlet did not understand. Halfway thorough the chant, Scarlet felt a rush power flowing thorough her body and a dark whisper filled her ears, saying the same thing over and over again, Do it. The coven was found by a group of bounty hunters that were payed by the Taylors. The coven was torn and sliced up into pieces. There also sights of a woman in red terrorizing a neighboring town, some reports that woman could teleport, some said that she used the blood she spill as a Weapon. No one ever saw Scarlet or The woman in red again. Some people still say that she still out there some where, waiting.
Power: Taylor´s Rage,
Main Power, Displace,
The entity has allow The Beldame to confuse survivors on her set location. Displace allows the Beldame to place three markers anywhere on the map an then teleport to them anytime. Each time The Beldame teleport, she will suffer a 5 second cooldown. The markers are outlined in white. The Markers are invisible to survivors but they can they hear a faint lullaby.
Second Power, Blood Daggers,
The Beldame can take 10 second out of a down survivor, to make a blood dagger. The Beldame can hold 3 blood daggers at a time. The Beldame has the option to throw this daggers at survivors. If a dagger hits a survivor they become injured and can suffer a random status effect. There a 25% chance for Hindered, 25% chance for exhaustion, 25% chance for Mangled and a 25% chance for Deep wounds.
The Beldame´s Perks:
1.Unladylike,
You reject society´s role for women and you do what you want to do. Every Time you kick a gen, you gain a token. Each Token give you a 1% movement speed increase. You can only have 3,4,5 at a time. You lose 3,2,1 token every time a generator is complete
2.Bird of Prey,
You stalk your prey from above. Every time you are on a Higher level of a map, you see the survivors auras for 5,8,10 seconds. Bird of prey has a cooldown of 40,30,20 seconds
3.Hex: Witch´s Skin
The bond with the entity is deep and powerful, The entity has given the ability to take the survivors benefits, every time you hit a survivor, they´ll will lose 0,1,2 of their perks and they will suffer the blindness status effect for 50,70,90 seconds. The effects last as long a the totem stays up
Comments
Interesting idea, but I would note a few things:
First, blood daggers is a cool idea, but very exploitable. Down someone, then make and use daggers until they bleed out. I would change it so that daggers can only be used in a chase and you can carry at most 3. Or you gain one on hitting a survivor, but they can't put a survivor in the dying state.
Second, Witch's Skin would get so much hate. Idk if it would be balanced or not, but I will point out that it could be redundant if it exhausted someone and disabled their exhaustion perk.
Finally, Bird of Prey would be crazy OP on some maps (The Game, Haddonfield) and useless on others (Shelter Woods, Azarov's Resting Place).
For the blood daggers, it should pause the bleed out timer for 10 seconds and you can't collect them from a survivor whose bleed out timer is paused.
The perks are all pretty poorly designed but I can see potential good designs coming from them.
Unladylike - lose a token each time a generator is completed. Token maximum increases as generators are completed. 5% is a lot in this game
Bird of Prey - Gain 10% movement speed from long falls for 3 seconds
Witch's Skin - Max Exhaustion 60 seconds, doesn't disable perks (why would this ever be in the game), Exhausted survivors heal 20% slower or some other debuff.
The lore is great!
I want an old lady banshee killer
Yeah, I did´t really think the perks thorough lol. I´ll take your thoughts into consideration
Thank you!