Hemorrhage Buff idea

This status is currently practically useless outside of pairing with Bloodhound or similar effects. Thus here is what would make the status a bit more threatening:

* While under the effects of Hemorrhage healing progress decays at 1 charge per second when not healing

It's not the GREATEST STATUS EFFECT THAT WILL WIN YOU EVERY GAME. But it's something tangible that works well with anti-healing without just being mangled again or even another tracking effect. This is so that Sloppy Butcher can still have the effect and not be OP.

Comments

  • @[Deleted User] said:

    I’d like to see it have 3 tiers, and like sickness or madness, a survivor increases the rate of approaching the next tier by running or engaging in actions, until fully healed.

    T1: Increased bleeding frequency.

    T2: Slight Hindered status (equivalent to Freddy’s Kid Drawing add on)

    T3: DW. Mending returns survivor to T2. (With DW changes can’t be abused by simply chasing survivor till they drop, but survivor can’t abuse “hiding” within TR either)

    Seeing as this is a status tied to Sloppy and now Blood Echos I wouldn't want something like this to be it's effect.

    Hindered is too strong on something that can be applied that easily.

    You'd be able to give everyone permanent Hindered and occasional DW with Plague using Blood Echos.

  • @[Deleted User] said:

    I’d like to see it have 3 tiers, and like sickness or madness, a survivor increases the rate of approaching the next tier by running or engaging in actions, until fully healed.

    T1: Increased bleeding frequency.

    T2: Slight Hindered status (equivalent to Freddy’s Kid Drawing add on)

    T3: DW. Mending returns survivor to T2. (With DW changes can’t be abused by simply chasing survivor till they drop, but survivor can’t abuse “hiding” within TR either)

    Nah too complicated and Hindered is busted. OP put it quite well. (Although I don't see when it would actually see results it's mostly just flavor)

  • Maybe change it so that once it's applied every time you'll take damage you'll hemorrhage again. Basically it only goes away when you are fully healed. Although it'd make sense if you bled out faster on the ground, but that would just promote slugging.

  • @HellDescent said:

    Maybe change it so that once it's applied every time you'll take damage you'll hemorrhage again. Basically it only goes away when you are fully healed. Although it'd make sense if you bled out faster on the ground, but that would just promote slugging.

    That's already how Sloppy Butcher and Bloody Echos work. And it wouldn't matter if the addons are changed to work like that if the effect itself is still useless.