Balanced Landing Got A Nerf. Guess What It Needs Now...

That's right, Balanced Landing now needs a buff or rework.

With the recent release of the Cursed Legacy chapter, Balanced Landing was changed to no longer provide the stagger reduction when exhausted. With that nerf came the "buff" of it also removing the noises made when falling, and the grunt when landing.

The clear thing is that the nerf heavily outweighs the buff. Balanced Landing is now one of the worst exhaustion perks in the game, only just better than Head On and a not working Dead Hard. The perk is straight up useless on maps with little elevated surfaces. Even maps with several elevated surfaces are bad as you will recieve the stagger as if you never had the perk.

Now that the nerf is officially in place, it needs a sort of reverse. BL should give the stagger reduction and remove the noises made when falling, but the exhaustion aspect of the perk should be completely removed, making the two extra parts act as passive perks rather than active perks with the exhaustion portion. It is Balanced Landing after all, not Elevated Sprint Burst.

Comments

  • I agree. Balanced landing doesn't need to be an exhaustion perk. The passive reduced stagger and silence would be great by itself.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1589737#Comment_1589737

    Yeah, exactly. This was my main point when they nerfed Balanced Landing - the Maps, where it is a problem (or which got called out for being a problem because of BL) will still be a problem.

    And if we look at it:

    Haddonfield-->No Killer wants to go to Haddonfield, even with nerfed BL

    Badham-->Will be better with breakable Walls, but again, the problematic Spots did not need BL.

    Ordmond-->Got told that the Lodge is insane with Balanced Landing. It is an awful Map anyway, even with nerfed BL.

    Asylum-->Again, got told that the Main Building is horrible with BL. But without, it is not enjoyable either.

    So the problematic Maps are still problematic (except for Badham, most likely).

    Also, I got told that with nerfed BL, the Devs are more free to create Maps and Loops. Now, lets look at the Maps which got released since then:

    Sanctum of Wrath-->The only really reliable BL-Spot is the Sanctum, but next to every Window is a Drop which can be used.

    Saloon-->There are some Window Drops on small balconys, but everyone of those has a Drop in it for the Killer.

    Midwich-->Not good designed for either side, but again, next to each window followed by a Drop is a normal Drop.

    So all those Maps look like they were designed with old Balanced Landing in mind, even with Stagger Reduction you would not be able to create strong Loops.

    So yeah, in short - the Perk got changed because of bad map design and more freedom in future Map Design. The bad Maps are still bad and the freedom in future Map Design would have worked with old BL (so far).

    They are more free to create maps and loops because they have one less thorn in their side for bad map design. Now killers just won't complain as much about certain drop locations.

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