The new tome level isn’t that bad.

Excluding endgame collapse challenges, most challenges are fine, you’ll just have to grind a bit. The unhook 25 survivors one kinda sucks too since it encourages bt hook farming and the Trapper one might be difficult but most are still fine.

Tagged: Trusted

Comments

  • @GrootDude said:

    Excluding endgame collapse challenges, most challenges are fine, you’ll just have to grind a bit. The unhook 25 survivors one kinda sucks too since it encourages bt hook farming and the Trapper one might be difficult but most are still fine.

    barely getting 2 safe unhooks on average, meaning the first survivor node is going to take me over 50 games if I'm lucky, assuming it isn't a basement trapper like I've gotten in most of my games.

  • @Rinthespooki said:

    Might be difficult? Maybe in r20-r15 but good luck having 5 traps cath survivors that are optimal.

    Besides that some force you to play swf because trying to do it solo is a giant middlefinger from bhvr to you.

    Also dont take this as an insult or an attack, just a mere observation, but i get the feeling you are trying to make these "challenges" not look bad because you want to keep that trusted title, againt not an insult or an attack just an observation and a good one since i always see people trying to defend stuff that is lazily made only to get goodboy points from dev.

    (And i have a feeling il get banned for posting this but cant care enough if i get spat by the community everyday for 3 years straight)

    Bruh.. just go to Macmillian with a bag and a tar bottle. It's literally the easiest thing in the world. Rank 1 btw.

  • That's actually what makes them so bad. It encourages hook farming on top of being just such a GRIND. 25 saves, really? And that's the first challenge and then it leads directly into an EGC 2 save that must be done in one game.

    It's not "challenging" to BT farm. It's annoying and takes time.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/873102#Comment_873102

    I see your point, but at the same time there are a significant proportion of people who feel the opposite way - they prefer challenges with very specific activation conditions because it gives them something to strive for. No matter what kind of challenges they put in the Tome, a bunch of people are going to be unhappy about it.

    Well, this is not really a fair argument, you can stand by anything at this point, there will always be someone, somewhere, that likes a certain thing, no matter how depraved that is.

    Write gg ez in post game chat 10 times.

    Make the killer rage quit exactly after you flashlight save a survivor

    Slug all survivors until they die


    ..

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/873139#Comment_873139

    Well, this is not really a fair argument, you can stand by anything at this point, there will always be someone, somewhere, that likes a certain thing, no matter how depraved that is.

    Write gg ez in post game chat 10 times.

    Make the killer rage quit exactly after you flashlight save a survivor

    Slug all survivors until they die

    ..

    Sure, but in this case, it's not just a couple of people, it's a sigificant chunk of the community. And the reason those people enjoy the challenges is not, for the most part, because they like making other people's lives miserable.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/873864#Comment_873864

    Sure, but in this case, it's not just a couple of people, it's a sigificant chunk of the community. And the reason those people enjoy the challenges is not, for the most part, because they like making other people's lives miserable.

    I would make the argument that a significant chunk of the community likes to make the killer DC, tbags and/or is toxic in other ways.

    In any case, remember that one of the reasons why the new Halloween event wasn’t a simple copy of the past one was because of all the commotion due to people suiciding on hook as soon as they got their vial - and notice that I did like the event, but if they want to facilitate a certain way of playing the game they should know that these challenges are very quickly going in the opposite direction.

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