SWF vs solo survivor stats published to start balancing games for killers and solo survivors?

SWF vs solo survivor stats published to start balancing games for killers and solo survivors?

The amount of information SWF is an extremely useful perk that needs either to be nerfed or give solo survivors and killers buffs.

Until this happens any other buffs/nerfs can't balance our game

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Comments

  • I'm not sure what you're asking with regards to the stats, but I believe the devs' plan, which they're already working on, is to gradually bring solo survivors up to the same level of information as SWF players get with voicecoms and then balance killers around that.


  • @Fibijean said:

    I'm not sure what you're asking with regards to the stats, but I believe the devs' plan, which they're already working on, is to gradually bring solo survivors up to the same level of information as SWF players get with voicecoms and then balance killers around that.

    He's probably asking about escape rates.

    It's about time that DEVs recognize this problem and I'm glad if they really started fixing the Solo-SWF balance, because it's the biggest issue in the game at the moment. All other balance problems are connected to it.

  • @Troman said:

    https://forum.deadbydaylight.com/en/discussion/comment/871234#Comment_871234

    He's probably asking about escape rates.

    It's about time that DEVs recognize this problem and I'm glad if they really started fixing the Solo-SWF balance, because it's the biggest issue in the game at the moment. All other balance problems are connected to it.

    If he is asking about escape rates, that data has been published before. Of course, it may have changed since then, but probably not drastically.

    OP - If you're interested in the stats, SWF vs solo escape rates, as well as the general pervasiveness of SWF, can be found in this post: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests#latest

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/871279#Comment_871279

    If he is asking about escape rates, that data has been published before. Of course, it may have changed since then, but probably not drastically.

    OP - If you're interested in the stats, SWF vs solo escape rates, as well as the general pervasiveness of SWF, can be found in this post: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests#latest

    Just a side-note, to show the difference between solo and SWF on a special case.

    Based on those stats, if we round the escape rate for a solo survivor to 0.4 and for a survivor in a 4-man SWF team to 0.5, the probability for a killer to 4k against a 4-man SWF team is: 0.5 * 0.5 * 0.5 * 0.5 = 0.0625 (6.25%).

    The probability to 4k against a team that fully consists of solo players is: 0.6 * 0.6 * 0.6 * 0.6 = ‭0.1296‬ (13%).

    So, the probability to 4k against solo teams is 2 times as high as against a 4-man SWF team.

    And the probability for all 4 survivors to escape is 2.5 times higher for a 4-man SWF team compared to a solo team.

    It clearly shows the huge imbalance between solo and SWF. So, I'm glad more people started talking about this balance issue.

  • @Troman said:

    https://forum.deadbydaylight.com/en/discussion/comment/871288#Comment_871288

    Just a side-note, to show the difference between solo and SWF on a special case.

    Based on those stats, if we round the escape rate for a solo survivor to 0.4 and for a survivor in a 4-man SWF team to 0.5, the probability for a killer to 4k against a 4-man SWF team is: 0.5 * 0.5 * 0.5 * 0.5 = 0.0625 (6.25%).

    The probability to 4k against a team that fully consists of solo players is: 0.6 * 0.6 * 0.6 * 0.6 = ‭0.1296‬ (13%).

    So, the probability to 4k against solo teams is 2 times as high as against a 4-man SWF team.

    And the probability for all 4 survivors to escape is 2.5 times higher for a 4-man SWF team compared to a solo team.

    It clearly shows the huge imbalance between solo and SWF. So, I'm glad more people started talking about this balance issue.

    Except it's actually more like 4.2 and 4.8. I understand the point you're trying to make, but you have to be careful with rounding numbers, especially if you're going to start multiplying them. That's a very good way to get hugely inflated and inaccurate data. If you're going to draw any conclusions like that, you should try to be as accurate as possible from the outset, and round off at the end if necessary.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/871361#Comment_871361

    Except it's actually more like 4.2 and 4.8. I understand the point you're trying to make, but you have to be careful with rounding numbers, especially if you're going to start multiplying them. That's a very good way to get hugely inflated and inaccurate data. If you're going to draw any conclusions like that, you should try to be as accurate as possible from the outset, and round off at the end if necessary.

    Well, ok, here we go.

    4-man SWF escape rate is ~0.488: http://prntscr.com/q2vkft

    solo escape rate is ~0.416: http://prntscr.com/q2vkmq

    Probability for all 4-man SWF team members to survive: 0.488^4 = 0,0567 (5.7%) Probability for all solo members in a solo team to survive: ‭0.416^4=0,0299 (3%). 5.7 / 3 = 1.9

    The probability for all 4 SWF members to survive is 1.9 times higher compared to a solo team.

    DEVs told us that the data from those stats was very inaccurate because of higher ranks, so actually it makes no sense to talk about this level of accuracy.

    What I want to depict is that those differences in escape rates for a single survivor accumulate for some cases and can have a much greater impact on the game than one might think. We don't even take into account the non-linear dependency of x man killed vs probability of the remaining members to survive. The chances for all solo members to survive will probably be even lower in reality compared to SWF, but it already goes way too far.

  • The issue is that they tank into account all ranks in SWF, SWF in red ranks is the issue, not brown - purple. I feel like they don't want to release red rank 4 man SWF stats because of how incredibly lopsided it is.

  • @Troman said:

    https://forum.deadbydaylight.com/en/discussion/comment/871374#Comment_871374

    Well, ok, here we go.

    4-man SWF escape rate is ~0.488: http://prntscr.com/q2vkft

    solo escape rate is ~0.416: http://prntscr.com/q2vkmq

    Probability for all 4-man SWF team members to survive: 0.488^4 = 0,0567 (5.7%)

    Probability for all solo members in a solo team to survive: ‭0.416^4=0,0299 (3%).

    5.7 / 3 = 1.9. The probability for all 4 SWF members to survive is 1.9 times higher compared to a solo team.

    DEVs told us that the data from those stats was very inaccurate because of higher ranks, so actually it makes no sense to talk about this level of accuracy.

    What I want to depict is that those differences in escape rates for a single survivor accumulate for some cases and can have a much greater impact on the game than one might think. We don't even take into account the non-linear dependency of x man killed vs probability of the remaining members to survive. The chances for all solo members to survive will probably be even lower in reality compared to SWF, but it already goes way too far.

    Fair enough, good analysis. Just goes to show that data is unreliable and nothing is as it appears at face value.