1 teachable Perk change per Killer + 6 fanmade Perks.

So, I spent some time thinking what might be good ideas for some Perk changes. I have some huge lists on my laptop and I wanted to share some of the changes with you. You can also leave feedback on them changes.

Enjoy it.

Brutal Strenght: Change

  • Breaking a pallet grants a Token.
  • Every Token increases your breaking speed on pallets and generator's by 5 %.
  • You can get up to a maximum of 6/7/8 Tokens.

Shadowborn: Rework

  • Press the active ability button to activate Shadowborn.

While the Perk is active you gain following effects:

  • Increased field of view by 15 °.
  • Haste status effect (40 % increased movement speed, additional).
  • Deactivates the ability to attack while the Perk is active.

To deactivate the Perk, press the active ability button again.

  • Deactivating the Perk will stun you for 2.5 seconds.


Lightborn: Rework

  • Blinding you with a flashlight will exhaust the Survivor.
  • Afflicts the Exhaustion status effect for 12/16/20 seconds.


Stridor: Rework

  • Hitting a Survivor will make them regurarly scream and reveal their location for 2/2.5/3 seconds.
  • This effect can only be applied to one Survivor and can be applied again if the affected Survivor is healed or dead.
  • Increases normal breathing sounds by 35 %.


Play with your Food: Buff

  • You become obsessed with one Survivor.
  • Every time you lose your Obsession, you'll gain a Token up to maximum of 3 Tokens.
  • Every Token increases your movement speed by 3/4/5 % additional movement speed.
  • Every second successful basic attack hit will consume one Token.
  • Play with your Food has a cooldown of 5 seconds after getting 1 Token.
  • You can only be obsessed with one Survivor at a time.


Hex: The third Seal: Change

  • After putting at least 6/5/4 Survivors on a hook while the Totem is active, all Survivors will suffer from the Blindness Effect.
  • This effect persists as long as the Hex Totem is active.


Overwhelming Presence: Rework

  • Survivor's within your Terror Radius have a 70/75/80 % chance to be faced with random skill checks while doing any actions.
  • This effect persists for 8 seconds after out of the Killer's Terror Radius.


Beast of Prey: Rework

  • After putting at least 2 Survivors on a hook all other Survivors will suffer from the Exposed status Effect until you hit the next Survivor.
  • Gain 80/90/100 % more Bloodpoints for actions in the Sacrifice category.


Knock Out: Buff

  • Dying Survivors Auras are not revealed while standing outside of a 24/20/16 metre range.
  • Applies the Blindness status effect to the dying Survivor until he enters the injured state.


Blood Warden: Buff

  • As soon as the Exit gates are powered, Blood Warden becomes active.
  • Any Survivor which is inside of the Exit area will be revealed with an Aura and will also be afflicted by the Exposed status effect for 30 seconds.
  • Hooking a Survivor while at least 1 Exit Gate is opened will block the Exit for any Survivor for 40/50/60 seconds.


Hangman's Trick: Buff

  • Hooks which are destroyed will respawn in 15 seconds.
  • Gain a notification when someone is starting to sabotage your hooks.
  • Traps destroyed by sabotage will automatically respawn in 45 seconds.
  • Increases hook rescue time by 12/16/20 %


Bamboozle: Buff

  • You vault windows 15 % faster.
  • The entity will block the window for 12/14/16 seconds for any Survivor or until you vault the next window.


Spirit Fury: Buff

  • After breaking 3 pallets, the next pallet you get stunned by will automatically break.
  • Reduces pallet stun time by 5/7.5/10 %.


Mad Grit: Change

  • While carrying a Survivor, missed attack cause no cooldown.
  • Picking up a Survivor is 10/12.5/15 % faster.
  • Hooking a Survivor is 15 % faster.


Corrupt Intervention: Buff

  • At the start of the Trial, the 3 furthest generators located from your location will be blocked by the Entity for 80/100/120 seconds and the repair speed of any other generator is decreased by 20 % for 60 seconds.
  • Survivor's cannot work on those blocked generators.
  • Blocked generator will be highlighted with an white Aura.


Furtive Chase: Buff

  • You become obsessed with one Survivor.
  • Everytime you hook your Obsession, gain a Token up to maximum of 2/3/4 Tokens.
  • Every Token decreases your Terror Radius by 3 metres.
  • The Survivor who rescues your Obsession will become your new Obsession.
  • You can only be obsessed with one Survivor at a time.


Cruel Limits: Buff

  • Everytime a generator is completed, all vault locations will be blocked for 40/45/50 seconds for all Survivors within a 32 metre radius.
  • Dropped pallets within that radius will automatically break.


Fan made Perks for Killers: (3)

Hold up: uncommon, uncommon, rare

  • Hooking a Survivor grants a Token up to a maximum of 3 Tokens.
  • Every Token increases your regression penalty on generator breaks by 6/7/8 %
  • Kicking a generator will consume all Tokens.


I'll give up: uncommon, rare, very rare

  • Chasing a Survivor for at least 40/35/30 seconds will apply the Undetectable status effect for 60 seconds.
  • I'll give up has a cooldown for 30 seconds after losing the Undetectable status effect.


Destroyed Cohesion: rare, very rare, very rare

  • 2 Survivor's will become Partners.
  • If you put one of those partnered Survivors into the dying state while the other Survivor is within a 24/28/32 metre radius, the other Survivor will lose one health state also.
  • Partners will have a coloured circle around their icons which everybody can see.


Fan made Perks for Survivors: (3)

Partners in Crime: uncommon, uncommon, rare

  • 2 Survivors will become Partners.
  • When your Partner rescues you from a hook, you'll receive the Endurance status effect for 20 seconds.
  • When enduring the duration of the Endurance status effect without getting in a chase with the Killer, you will gain a Token.
  • When having this Token you will heal your Partner 150/175/200 % faster.
  • Healing your Partner will consume this Token.
  • Partners will have a coloured circle around their icons which everybody can see.


Broken Partnership: uncommon, rare, very rare

  • 2 Survivors will become Partners.
  • You can not interact with your Partner.
  • Both of you, if you are at least 60/55/50 metres away from each other you will get an 25 % increase in action speed except generator repairs.
  • Partners will have a coloured circle around their icons which everybody can see.


Perception Disorder: rare, very rare, very rare

  • You'll start the match with the Oblivious and Blindness status effect.
  • Gain 50/75/100 % more Bloodpoints in any actions.
  • Bloodpoints will be multiplied after the match has ended.


Enjoyed reading? I hope so. You can leave a comment with feedback. It's welcome, have a nice day random person.

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