Idea for a new game mode
Why a new game mode?
Let's face it Dead by Daylight can easily get repetitive in the long run. After a while the matches start to resemble each other. You either just chase and hook survivors through the same loops or run to the same generators and hold M1. Once you have fully prestiged every survivor and killer and have unlocked all the perks for all the characters and completed the current archives tome level there's not much to do except grind bloodpoints to the max in wait for the next PTB/Chapter or wait for new archives challenges.
Solution
One way to combat this would be a MUTATOR game mode. A new unranked mode where different variables would change periodically to bring a new twist to the already well known formula. Being unranked mode behaviour could test the wildest of ideas and buff/handicap different sides to their hearts content for a fresh experience without messing with the game balance or perk viability. This would also give veteran players with nothing left to do or achieve some new refreshing change as old viable meta builds and tactics wouldn't work.
What these mutator changes would be then? They could be pretty much anything. They could be experiments on game balance without the need to set up a PTB e.g. decreased gen speed or they could be something completely different to see and try how different changes and handicaps affect the gameplay, strategies and success rates.
Examples of possible mutators:
- Technical difficulties - Generators take X% longer to repair. A good way to test the requested generator speed decrease and how it affects the game.
- Nostalgia lane - Generator speeds, vault speeds and conditions, killer powers etc. would be at the same level as when the game originally launched in 2016. See how the experienced killers and survivors of today would do in the old state of the game.
- Hardcore realism - All killers would have the undetectable status effect while all the survivors would suffer from blindness status effect. Killer's aura reading ability, loud noise notifications and scratch marks would also be disabled. See how gameplay and meta builds would change when there is no assistance. What perks would you take in place of those information perks?
- Heightened senses - All killers come default with Shadowborn, Stridor, Bloodhound, Predator and repair sound increase of Surveillance in addition to the perks they pick.
- Cardio day - Exhausted cooldowns are considerably decreased and/or they aren't stopped by running
- It follows - There are no pallets and each window can be vaulted only once per trial but killer movement speed is reduced to 4.2m/s. Bloodlust and perks affecting movement speed are disabled. Killer would be restricted to using just the basic attack.
Pros and cons of implementing a mutator mode
pros
- Natural variety to the gameplay, keeps the game fresh
- Something new to do for the veteran players with thousands of hours of playtime who already have done everything possible
- Doesn't mess with the balance of the main game
- Interesting new content and experiences for players with the assets that already exists
- Way to test ALL manner of ideas and changes (even
stupidmore eccentric ones) outside of PTB - Pause from all the grinding
cons
- Might be technically difficult to implement and maintain
- Eats resources and working force from other projects like new chapters
- Splits up the community and in turn worsen the already long wait times. Though this might be countered somewhat by cross platform play
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