How to fix SWF
I personally think that SWF is one of the most unbalanced things in the game, being able to communicate your team where the killer is, what is it doing, where are traps placed, etc. Hurts killer gameplay a lot.
A new casual unranked mode should be added, where people is able to invite their friends and killers actually try lower tier killers without having to sweat their insides out.
Now, ranked mode (currently DbDs only mode) would be unlocked maybe after devotion 1 (maybe a little bit llower) here you wouldnt be able to invite friends but perhaps add a new item (or charm) like a walkie talkie that lets you use your mic in a certain radius and other people using it can hear you too.
This way rank would actually mean something. And some people might say that this would split the community in 2 but maybe an estimated time for waiting and waiting players should be added in each mode to know where to look games without having to wait half an hour.
An incentive to play ranked mode would be something like 1.5x BP
Comments
This ^^^
This would cause 2 problems
1) The playerbase would split, causing longer queue times for either 1 or both of the different modes.
2) People would still play sweaty on the ranked mode and would most likely resort to doing what people did before the SWF option was even added, constantly leave lobbies until they found the one that their friend(s) were in.
For problem 1 we would have to wait and see how much actually affects queues, it might not be significant as we think.
For problem 2:
Having to ready up before going to the lobby. The same as in CSGO ranked matchmaking, players ready up, and when they press search for a match they are put into a full lobby directly. Leaving it results in a time sanction increasing its duration the more you leave.