Ways to improve the rift

Recently I saw someone do the math for the rift and spoiler.. it’s not pretty. It’s nearly impossible to grind it out to max even with the challenges included, and the challenges themselves feel frustrating and downright unrewarding at times. Here’s a few suggestions to fix(?) this.

  1. make challenges easier. If the rewards fragment wise aren’t changing then why on earth do the challenges get harder, and why do they scale so ridiculously to downright impossible levels? (I’m looking at you catch every survivor in a trap in one match)
  2. make rewards more rewarding. This is simple, if not suggestion one then do this instead. These challenges while not impossible are crazy hard, and don’t feel anymore rewarding or satisfying to complete. If the fragment rewards are up scaled then there’s more encouragement to do it, to alleviate the grind.
  3. buff and or rework XP fragment gain. 800 per match is crazy and I find a player gets on average 500 xp per match. This is a frustrating amount of grinding for 1 tenth of a tier. It’s literally impossible for the average player to do this and anyone who has a life won’t be able to get far either. The remedy is to make the XP fragments significantly easier (around 400 would be a welcomed change) or make it based on matches played. If it was a flat consistent 1 shard per match and maybe 2 for every Double Pip it’d be way more consistent and less grindy.
  4. make fragments based on emblems. A method where fragments are earned for every iridescent medal would be great, but maybe too great. It’s an idea nonetheless.
  5. introduce a whole new way to earn fragments, my idea is a new “competitive” game mode. Make a game mode where every player only has the adept perks of their character, no items, add ons, or offerings. This not only breathes more individuality into the survivors, but the extra rewards would encourage people to step out of their comfort zone and play something that in my opinion would have way more personality, challenge, strategy, non-toxicity, and overall fun value. This mode would offer a fragment for playing, a fragment for winning, and a fragment for double pipping meaning a perfect game has you walking away with 3 fragments a match.

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