zezryo
zezryo
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1603014#Comment_1603014
Oh, I complete agree with you. I was just responding to what you'd written that the Devs said it wasn't and was allowed.
Being camped sucks, and camping is boring to do. Honestly, I'd rather just play and chase and take the loss as Killer than just stand there at a hook.
Hope you have amazing matches! =)
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1602068#Comment_1602068
With which the Devs, themselves, have disagreed. According to them, it is a viable tactic and allowed. And before you go off on some internet rant against me, I personally find it a piss-poor tactic. But it is not keeping the game hostage and is allowed, per BHVR.
I just think it's unfair to get camped and depip for it no matter how long you were being chased for. I ran a killer for 3 gens and depipped this one match like at least just give me 0 pips (And yes I know rank doesn't mean anything I just like seeing a "better" number so I feel like I've done something).
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/128569/stop-camping
Stop gen-rushing.......
Camping just means someone can't play which is arguably taking the game hostage (which is against the rules so there).
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1589588#Comment_1589588
Sorry, but what rank killer are you? Because as someone that has been a rank 1 killer, I don't care at all about the pressure from someone being on a hook. I immediately turn away from the hook and start pressuring anyone that's trying to work on gens. When someone is taken off hook I'll loop around back and find someone to chase, but for the most part I worry about gens. If someone takes someone off in front of my face I smack the person they unhooked and leave them down--if they have BT, I don't care, because now they have to go somewhere and mend while I chase their unhooker or I circle the gens they favor the most again.
Big brain Killer
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@Manky said:
https://forum.deadbydaylight.com/en/discussion/comment/1589303#Comment_1589303
I'm gonna intentionally mistake the aggression in that for passion.
I don't think you read me properly. As I have replied before to someone else here, wasting survivors time is more important than points. If someone takes someone off the hook within seconds of me hooking them then there is now 3 people off doing their own thing and one person in a chase. If this idea doesnt go through (which it wont btw) then I would have 1 person on a hook, potentially a second person in a chase and the other two on gens with one of them possibly going for the save. Do you see what I'm saying here? Instead of having 3 people on gens, I would have 1 which is an essential aspect of this game. Map pressure is the only way a killer can win against any team with half a brain and this idea would completely remove all map pressure. So when I say "I deserved that hook" im not talking about my hook bloodpoints, I'm talking about the pressure. Camping killers is annoying, I play survivor too it really sucks, but when have you ever come across a camping killer that won? Unless you literally fed yourself to the killer then the killer wont win. Gens get done in that 2 minutes they are on the hook. At good ranks, camping never happens unless people are trying to derank and are being dicks about it so this addition would completely unbalance this game. So when you say "just because someone took them down immediately doesn't negate that you GOT the hook." you are wrong. I got the points, but that means nothing.
I think this is meant as sarcasm I don't think anyone is entitled enough to think borrowed should be a function but it still has itself a place it is for situations where Killers decide to camp so really you Killers brought it on yourselves and therefore should not complain.
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@mintchapstick said:
https://forum.deadbydaylight.com/en/discussion/comment/1588197#Comment_1588197
What are you talking about? 'I deserved that hook' you GOT the hook. Just because someone took them down immediately doesn't negate that you GOT the hook. The optimal way to score is to have every survivor go on hook 3 times. There's no need to tunnel/camp you WANT survivors to take other survivors off hook so you can hook them again later.
That's basically what I said
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@Manky said:
https://forum.deadbydaylight.com/en/discussion/comment/1588676#Comment_1588676
Yeah, but wasting as much of the survivors time as possible is key for a killer, and if one person is on a hook and ur chasing another, there can only be 2 people doing gens, usually 1 due to one person saving. This is an essential part of the game, and this idea would completely remove that. The survivor losing a stage on teh hook literally means nothing. At high ranks, killing survivors on second hook is fairly common if you apply enough pressure so it means nothing. It would make killer unenjoyable, and the only strat I can see being viable against this is slugging which no survivors enjoy playing against. Have you ever heard of people saying they are putting pressure on the survivors? Its a base element of this game and your suggestion would remove it completely.
I didn't suggest anything I'm just saying that you can be optimistic about it atleast you got a hook in the first place I don't think the game needs to change very much the only thing I would say if anything is maybe fix hitboxes ik they did something that would help but today I dropped a pallet and continued running as you do, but Michael literally was behind the pallet and swung while I was far away from the pallet already he even broke the pallet after and had to walk to me when I didn't move at all.
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@Kyxlect said:
"I fail to see how this can ruin the experience for either Killer's or Survivor's"
Well, if BHVR has any sense they wouldn't listen to a Survivor main with their biased opinion. "A person on the team who doesn't run BT always risks messing over the person they just rescued" It's called body blocking the Killer or waiting for them to get further enough away before going for the rescue, that's what a good teammate does and you're not always going to get that. Survivor's are overpowered enough as it is individually, they don't need ANOTHER controversial buff. Borrowed Time already doesn't make sense with it's "Oh you get to tank a hit for free" bull. I know you get the deep wound effect but who ever gets put back into the dying state from that? Psh..the so called downside you get doesn't balance out the positive.
Pretty sure it was sarcasm
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@Manky said:
Absolutely not. Its already frustrating when im playing killer, I hook someone after a chase and someone just comes infront of my face and farms that survivor and they have borrowed time. I deserved that hook and this is where I hear the phrase tunneling the most. If I have a strategical advantage to go the the person just off the hook, then Im gonna go for them. I deserved that hook, they are injured and the game is easier for me if there are less survivors in the game. If I were to go for them after I had found someone else and I just gave up on the chase I was in to kill the person from the hook, that would be tunneling. However, if someone saves them while im still around and not after anyone else, I know where the person from the hook is, so why would I not go after them? Im a killer, im trying to win. Its not tunneling if your the only person I find. Sorry, rant over lmao. My point is that if this was a default game mechanic then I would spend a while chasing someone down, hooking them and then a healthy survivor just unhooking them in my face. I can't do anything about it, both of them can take 2 hits, meaning I have to do another chase for my hook just for it to be done again. I know as survivor it is annoying to be farmed by a useless teammate, I play a lot of survivor aswell as killer, but from my killer point of view this idea would be incredibly unbalanced. It would make every chase very unrewarding and in the process making killer way less enjoyable. I would like to see a perk where you get borrowed time on yourself if you are unhooked so you dont have to rely on a teammate having it, but I would probably quit the game if I saw borrowed time as a default game mechanic.
But you still get a full stage down and the next hook they'll be on struggle so you still get something out of hooking them.