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xshwahd

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  • @justjosh18 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1880405#Comment_1880405

    The reason the scoring is unbalanced is that they actually aren't competeing against each other. While killers will play against survivors, there is going to be two winners of the tournament; a survivor team winner, and a killer winner. The points are just a way to see who does better out of one or two games and chooses who moves on to the next round. They won't be totaled up as the tournament goes off.I have played around with scoring and done a few test games (and plan to do more) as I want the gameplay to be fun and interesting instead of supporting a very specific type of gameplay that the more balanced type of points may create.

    I understand, how is this going so far?

  • @WiiFitTrainer said:

    You can't take this game seriously enough to be competitive imo. Theres just way to many random variables to account for. And the bugs. Dear God the bugs.

    I admit while DBD does have its flaws, the developers at least continue to take actions for potential improvements. The reason DBD isnt making the strides everyone wants is because the community is too busy complaining about what doesn't work and threatening to leave (but still playing might I add) instead of actually building together, pooling ideas and trying to find solutions. Don't get me mistaken, there are lots of people putting out potential solutions, but there are very few to no players amassing as a community to focus on the game. I know this from experience because the majority of DBD's community are entangled into the communities of its popular live streamers. While they bring new players and helpful content, they almost have no interactivity with new members to their communities and little to no activity with other related communities when it comes to organizing events, pooling together ideas and supporting the game community itself. What im trying to do is create a place where people who love the game and wish to show how much they grown as a player to compete with other players in a friendly environment. Anyone interested in helping can contact me directly thru the discord server.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/228393/are-you-interested-in-competitive-dbd

    Do you arrange more casual training/scrim sessions at all? Been thinking about trying scrims as I find public too tilting when I'm getting teabagged all over the shop whilst learning new killers

    We will be adding a scrim server. 1st we need to build the community. Feel free to join the discord if you want to chat, for rules, schedules, updates and more.

  • no I find it fun and toxic but not competitive but at the same time thats exactly what makes it competitive to me so yes i guess.

  • Anyone interested in helping set up the tournaments and joining the team can contact me on my discord server. I will also be making an official discord server for the event itself. Here is the invite link to my personal server. https://discord.gg/DwCpkf28J8

  • Sorry but the scoring seems a bit unfair. There needs to be an equal amount of points available on both sides of the match. You need to balance the scoring to make sure that one team doesnt just get blown out by the other team having lucky tile rng. If you leave it as is the killers will more or less be the only ones competing. The survivors can be put in a situation where all they need is 1 hatch escape to win if there killer does have a perfect game. That doesnt seem like a good time. I suggest these changes:

    Killers dont get awarded points for remaining gens, (Max 16)

    Survivors get awarded 2 points per gen (10) 1 point per escape (4) and a bonus 2 points for a 4 man escape (max 16)


    This will give both sides the chance to fairly compete against each other. If you want to understand my reasoning go check out some of the previous competitions and DBD leagues out right now and why they have had to balance their rulings.

    Also if you're interested... I am trying to put together a solo league here: https://forum.deadbydaylight.com/en/discussion/218772/kobk-dead-by-daylight-solo-league#latest

    could use some help!

  • @LPJ said:

    Is this tournament actually going to happen I think it’s a good idea.

    This is definitely going to happen, we are aiming for mid February to start. Those who have entered 1st will be given the 1st chances to compete. I am still working over the official rulings and what channels will host the live content. Also we need to get some volunteers to commentate on the matches. I will be making an official post regarding the rulings and more and I will add a link to that post in this comment section.

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1833140#Comment_1833140

    As someone who's played over 2 years. I can assure you sans slugging the twins are the weakest killer in dbd without it..just below demo clown and wraith..because at least they shave time instead of wasting it..your entire post is an opinion and one that is factually incorrect to top..time is the enemy of killers..and the twins are very low gas milage in that area..demo has been pointed as weak by players, content creators , stats, and the devs themselves..every killer after clown ive been here to see their entire life cycle..I see patterns and think far beyond the simple what it does against the average survivor which is the lowest point in this game because the game fails to categorize its skill levels effectively..trust me..these killers stand no chance when it counts

    Thanks for actually providing your evidence, the point of this is at the moment The twins using a slugging tactic is extremely strong and can end a game in minutes. It can also make it really unfun for both sides. They need a balance to how their power works. As it is now it just doesnt make for good quality matches and fairness. If you have a better idea of how to balance them without changing their play style then tell me. Personally I would love to see a bit of a buff as well to the cooldowns between switching. Especially since the changes to swaps in hook radius and doors. you cant argue for them to become much stronger because in the hands of a good killer they can end chases really fast and provide lots of pressure. I have been playing for even longer my friend and I am a killer main. I understand just how strong each killer is and what their issues are. I look at them on a competitive aspect as well. So please give whatever ideas you would like to see for them.

  • @ZFennecFox said:

    Twisted Game - Any time a survivor is hooked all survivors suffer from the exposed status effect until the survivor is unhooked.

    I would like this but would add... exposed while more than 24-36 meters from the hook to prevent hook trade camping. It would make for really good synergy with Make your choice. Make the exposed effect last for 3 sec after the unhook or something like that too.


    Killer Perk:

    Aggression - Whenever there are 2 or more survivors within 10 meters of you aggression activates, you gain a 2/3/4% haste status effect per survivor for 4 seconds. cooldown 60/50/40 seconds. 3 survivor max.

    Survivor Perk:

    Hard work - After successfully completing a gen you gain 1 stack. After consuming a stack you gain a 5% haste status effect for 4 seconds. Stacks are automatically consumed when in a chase and the killer enters bloodlust. Only 1 stack may be consumed per chase.

  • @immortalls96 said:

    Make a bad killer worse..I can't say I see the productivity aside from burying the new chatacter faster than demogorgon

    This is not constructive, this is opinion. You have no relevant argument here other than that you dont do well with them personally. Also the only bad thing about the demogorgon is his portal travel speed which I dont use his portals 1st of all. Other than his portals he is a very strong killer as he can insta break pallets, lunge forward and cover distance even to bee used to zone survivors from pallets of vaults, he can fake his shred with almost no penalty and he also has a way to hit and obsession without taking a penalty using STBFL. Pretty much 4k all my demo games as well.


    keep in mind these are casual matches, in a competitive scenario survivors become as efficient as possible sacrificing team and hook states for gen completion. In a pressure sense the alot of killers on DBD roster fall short of being strong. That being said I dont think demogorgon is in that category. He would be placed somewhere below Nurse, Hag and spirit, but far above killers like deathslinger, clown, shade, trapper, wraith, ghostface, legion or pig. Demo would be somewhere close to Oni, Freddy, Blight, pyramid head, huntress, doctor, bubba and billy at least on a competitive level.

    The twins arent counted here because IMO they are unbalanced.

  • @Healthore77992

    You shouldnt be using victor to continuously down survivors in general. Adding an animation to remove victor from a downed survivor and giving a breif time before the action can occur, should give you more than enough time to apply pressure before the survivor is rescued. Making it so it also shows killer instinct will allow you to find them easily as not to waste any time as well. The twins can snowball like any other killer. In comparison to most other killers the Twins are among the strongest. In fact in the hands of a good killer they are too strong at times. Like any other strong killer the require a high skill level to take advantage of what they offer. I am a killer main and in my opinion if I choose to end survivors quickly there isnt much they can do about it. If you can hit your abilities you will outmatch any group of survivors with the twins but if youre constantly missing then you wont win. I dont see the rework as a nerf to them but a buff that rewards you for survivors allowing a slugged survivor stay downed. While slugging this survivor the survivor victor will provide constant information as to the location of the survivor, who is coming to help them and how many people are potentially on generators. Also Providing a longer recovery time and a brief slow to the slug. On top of this the action of having to remove victor before helping the slug allows for some serious potential pressure plays as survivors are locked into an animation when doing so that has the potential to be interrupted. Combining this with her the add-on that makes survivors oblivious when in victors sheiks could provide a serious advantage as well. The way the twins are now is unbalanced and there is no arguing that. Bad killer players think they are weak, bad survivor players think they are too strong, good survivors can take advantage of their limitations and almost ignore their agility to slug, while good killers know how to swap back and forth to make huge plays blocking off pallets and vault locations and providing information about survivors as well.

    Forgot to mention, survivors can no longer kidnap victor. He can be recalled after a period of time and I assume that would be the case with the slug animation as well.

  • I will be making an update post regarding this. It will have the listing for the official rules of the competition. Anyone interested can sign up by emailing [email protected] with the subject title "Entry" The 1st 100 entries will be the 1st considered for the competition.

  • @tactic said:

    Twins are forced to slug because they’re too weak at everything else. Making them weak at slugging to counter this would make them one of the worst killers in the game.

    I disagree and believe the twins have alot of strong pressure potential. It is without a doubt impossible to play against a good slugging twin main. They are to strong of a killer and can body block pallets, Leap over obstacles, move around quickly while controlling multiple areas of the map at once. You must not play against good twins players if you think they are balanced as they are. Please if your gonna make a comment make provide more to your argument then a biased opinion. Give me reasons why they are balance or potential ideas for how you would balance them.

  • @Begraero said:

    Hey man, I'll be more than willing to do this tournament as a killer, I've really been wanting to test out my blight against really good players. Is this a casual tournament (no grand prize) or not? Also, you should post a link to a server where the players you find can keep tabs on the tournament. HMU, I'll be more than happy to play in your tournament!

    Cool man, Hopefully we get more players, I was going more for a concept where every player plays killer and survivor so you would play 4 rounds of survivor essentially and 1 killer round in your cycle of matches and the players with the most overall points from their cycle would move on to the final match cycle.

    Although it could be possible to make 1 killer and make the survivors stay survivors so I dont have to force players into unconfortable roles but i like the concept of noone having an unfair advantage and everyone competing for points.

  • Excuse the error on the survivor points it was late when I came up with the idea, its actually 18 total being 6 potential safe unhooks.

    KILLER SCORING

    Hook - 1pt per | Everyone Hooked - 1pt | Kill - 1pt per | 4K - 1pt = 18 pts

    SURVIVOR SCORING

    Safe Unhook - 1pt per | Hex Cleanse - 1pt per | Completed Gen - 1pt Per | Escape - 1pt or Hatch - 2pts = 18 Pts

    Keep in mind the total points is only if you do every possible scoring event in the match...


    Dead By Daylight is at its heart a SOLO player game and I feel that the best of the community deserves a chance to SHOW OFF his or her OWN skill in a friendly and fun competitive experience. Dead by Daylight an Asymmetrical game meaning you cant just be good as survivor or killer, you must use both to understand the game. So if this sounds like fun to you help me set this up and lets have some fun.