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valkute

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  • @BaronOfSealandTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062119#Comment_4062119

    I think the point where we’re talking past each other is in how the situation created by the Entity’s realm is being interpreted.

    You’re absolutely right that placing a character in a different scenario does not suddenly create a completely different character identity. Crossovers generally preserve recognizable versions of characters, and nothing I said requires those characters to stop being the same individuals from their source material. Their personalities, histories, and the stories they originate from can all still remain intact.

    What I’m pointing out is simply that the moment those characters are placed into the Entity’s realm, they are operating within a different continuity governed by the rules of that setting. The characters in Dead by Daylight are interacting with people from entirely unrelated franchises, being killed and resurrected repeatedly, and participating in a cycle of trials that does not exist in their source material. None of that replaces their original canon, but it does mean the versions we see in the game are functioning within a different framework.

    Because of that, characteristics defined by the rules of the realm can apply to those characters while they exist there without rewriting their source stories.

    That’s why the developer statement matters. When the developers say that everyone in the Entity’s realm is 18+, the statement is describing a property of the realm itself. Whether the reason for that statement is legal, ratings-related, or narrative does not really change the fact that it still describes how the characters are treated within the setting of the game.

    So this does not require rewriting the source canon of any licensed character. Their original stories remain exactly what they are. It only means that the versions of those characters that exist within the Entity’s realm operate under the rules that have been defined for that realm.

    The reason I’ve been pushing this point is not because the issue has to be settled in one direction, but because the interpretation you’re suggesting seems to require treating the developer statement as something that does not actually describe the realm it refers to. I’m simply pointing out that there is a straightforward way to read that statement that allows both things to remain true at the same time: the source canon stays intact, and the rules of the Entity’s realm still apply to the versions of the characters who exist there.

    Your last paragraph is where the reasoning becomes shaky. You say the developer statement provides a “straightforward way” for both things to be true, that the source canon stays intact while the realm’s rules apply to the characters there. But if the source canon truly remains intact, then the defining traits of those characters can’t simply be overridden by a rule of the setting without effectively altering the character being represented. That would go beyond changing the environment and would start changing the character themselves.

    The distinction you’re drawing between the realm’s rules and the characters’ canon only works if those rules govern what happens to the characters, not what the characters fundamentally are. Being hunted, resurrected, or interacting with other franchises are situational mechanics of the realm. Age, however, is an inherent trait of the character as depicted in the source material. Treating a blanket developer statement as something that can redefine that trait essentially turns it into a retroactive modification of the character rather than just a rule of the setting.

    In other words, the interpretation you’re proposing still ends up doing the very thing you say it doesn’t, it allows a gameplay-oriented rule to effectively redefine a core aspect of licensed characters while claiming their original canon remains untouched.

  • @BaronOfSealandTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062039#Comment_4062039

    I think the core issue here is that you’re treating the Dead by Daylight characters as if they must remain identical to their source-canon counterparts in every respect. But the premise of the Entity’s realm already establishes that this isn’t the case.

    The characters in Dead by Daylight are not simply continuing the narrative of their original stories. They have been removed from their source universes and placed into an entirely different reality governed by the Entity. That alone creates a distinct version of the character.

    For example, Steve Harrington in Stranger Things is not canonically trapped in a supernatural realm where he is repeatedly hunted and killed by killers from other franchises. That situation exists only within Dead by Daylight. The moment that scenario occurs, we are already dealing with a separate iteration of the character operating in a different continuity.

    Because of that, changes in circumstances within the Entity’s realm do not need to override the source canon in order to be true within the game’s reality.

    This is where the developer statement becomes important. When the developers say that everyone in the Entity’s realm is 18+, they are defining a property of the characters as they exist within that realm. Whether the motivation for the statement was legal, ratings-related, or narrative does not really change the outcome. The statement still describes the status of those characters in the game’s setting.

    In other words, the source version of a character retains their original canon age. The Dead by Daylight version is a character placed into the Entity’s realm, which the developers have stated contains only adults.

    So this is not a retcon of the original stories. It is simply acknowledging that the Entity’s realm already produces its own versions of characters, and those versions follow the rules established for that realm.

    We already accept this kind of separation in other areas. The characters in Dead by Daylight experience events that never happen in their source material. They are killed repeatedly, resurrected, and interact with characters from completely unrelated franchises. That alone demonstrates that the DBD versions operate under their own continuity.

    Given that, it seems entirely consistent to say that the DBD versions of the characters are adults, even if their source counterparts were younger at the point in their original stories that inspired their appearance.

    So the developer statement does not need to overwrite the source canon. It simply describes the state of the characters within the Entity’s realm, which is ultimately the version of them that exists in Dead by Daylight.

    I think the flaw in this reasoning is that you’re equating different circumstances with a completely different character identity. Yes, the Entity’s realm places characters into a different scenario and continuity, but that doesn’t suddenly detach them from the source material that defines who they are. Crossovers rely on recognizable versions of characters, their design, personality, and the era they come from are intentionally preserved so audiences know exactly which version is being represented.

    The developer statement that everyone in the Entity’s realm is 18+ reads much more like a ratings or legal blanket so the game can depict violent mechanics like hooking and killing without the complications that would come with explicitly stating minors are involved. That kind of statement doesn’t actually rewrite the source canon those licensed characters originate from; it simply protects the game from those implications.

    Changing the situation a character is in (being in the Entity’s realm, interacting with other franchises, being resurrected after death, etc.) isn’t the same thing as fundamentally rewriting the character themselves. Crossovers constantly place characters in new contexts without altering their original identity or the point in their story they represent.

    What I’m also struggling to understand is why this point is being pushed so forcefully as if it has to be definitively settled in one direction. For something that should just be a simple lore interpretation, the amount of insistence on defending this specific conclusion makes it feel like there’s more motivating the argument than just a neutral discussion about canon. From the outside it starts to look less like a casual debate about game lore and more like an attempt to justify a particular position at all costs.

  • @MagixD said:

    A common sentiment I see alot is "I get 4ks without tunneling and slugging and camping, killer is easy" and you check their post history and they mainly post survivor main takes, and some of them even admit like a week ago "i barely play killer but…". Anyway some of the people that have said they get 4ks without tunneling/slugging/camping are streamers. Perfect! Now I can get some video proof of this person in action and maybe I can learn something from this person, right? After all the best way to get better is to watch better players and see what they do (this applies to literally every video game). So I go to their twitch and check their vods and see how they play killer.

    These "killer mains" are playing on default FOV, no hiding their red stain, not looping tiles correctly, barely hitting with their m2 power, getting pallet stun at every pallet, falling for window fakes, and even getting spun.

    Can someone explain this to me? These "killer mains" are apparently really good and the rest of us need to get better at killer since we tunnel/camp/slug, but the way they play, they play like they just installed the game.

    A lot of streamers aren’t playing super optimally because they’re prioritizing entertaining matches rather than sweating for the most efficient win. Avoiding tunneling, camping, and slugging naturally leads to more mistakes in chases.

    Also, the skill level of the survivors they face can vary a lot. If survivors make mistakes, the killer doesn’t need perfect gameplay to win.

    And it’s always easier to notice mistakes when watching a VOD than when you’re the one making split-second decisions in the match.

  • @BaronOfSealandTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4062017#Comment_4062017

    The issue with this reasoning is that regardless of whether the decision to make all characters in the Entity's realm 18+ was a practical/legal one or not, this does not negate the fact that the decision (among other factors as well) undeniably creates a different version of these characters separate from their source material and subject to an entirely different reality.

    Age is not the only thing this applies to either. It also applies to the activities, and fates of the characters in the Entity's realm.

    Is Steve being murdered repetitively by a variety of murderers, and brought back to relive the experience in the source material? No. That reality is not canonical to the original version of the character. It is however the reality of the DBD version of Steve. While the DBD version of Steve is inspired by his original source material (Netflix's "Stranger Things"), it is nevertheless its own version of the character separate from the source material and subject to an entirely different reality.

    I think this reasoning still overlooks an important distinction. The Entity’s realm obviously places characters into a different scenario, but that doesn’t mean it creates an entirely new version of the character in the sense of rewriting their identity or source context. Crossovers like this still rely on recognizable versions of the characters from their original material, which is why they keep the same appearance, personality, and narrative point they’re drawn from.

    The “everyone in the Entity’s realm is 18+” statement functions much more like a ratings/legal safeguard so the game can depict extreme violence without explicitly involving minors. It doesn’t actually override the source canon of licensed characters. If it did, developers could freely alter core traits like age, backstory, or identity whenever they crossed into another universe, which generally isn’t how licensed characters are handled.

    So while the circumstances in the Entity’s realm are different (being hunted, resurrected, etc.), that doesn’t automatically mean the characters themselves become fundamentally separate versions with completely rewritten attributes. The statement about everyone being 18+ is better understood as a practical blanket for the game’s content rather than a literal retcon of the characters’ ages from their original stories.

  • @BaronOfSealandTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061948#Comment_4061948

    What sparked the debate was the question as to whether there is a distinction between the two different versions of the characters or not. Do the dev statements on this topic with regard to the DBD versions of characters override the ages they were given in their source material?

    So, if the devs have said that characters in the Entity's realm are 18+, it seems rather open and shut.

    Yes in the past that have said that. But i think yhe “everyone in the Entity’s realm is 18+” statement should really be understood as a legal and ratings blanket, not a rewrite of the characters’ canon ages.

    Games that depict extreme violence generally avoid explicitly including minors for obvious rating and liability reasons, so developers often make broad statements like that to sidestep the issue. That doesn’t actually override the source material those licensed characters come from. Characters brought in from other franchises still represent the versions people recognize from their original stories, including the time period and age they’re portrayed as there. So treating that dev statement as if it completely replaces the characters’ original context isn’t really accurate, it’s more of a practical safeguard for the game rather than a narrative retcon.

  • @BaronOfSealandTV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061756#Comment_4061756

    Another this being brought up is this DBD wiki page:

    https://deadbydaylight.wiki.gg/wiki/Eleven

    . The wiki hints in the 'trivia' section that Eleven and Dustin could be the youngest playable characters at 14 y/o.

    I have also had this brought up. The devs saying survivors are 18+ in the Entity’s realm makes sense from a legal/gameplay standpoint, but a lot of the licensed characters are still clearly pulled from specific points in their original stories where they were teenagers.

    I think that’s also why the wiki mentions the possibility of characters like Eleven or Dustin being as young as 14 depending on which season they’re pulled from. Even if the game technically treats everyone as 18+, the source material context still exists. When those don’t perfectly line up, debates like this start.

  • @ImWinston said:

    • A frivolous and completely pointless topic. What kind of couples would form among the survivors?
    • I can totally see Kate and Jeff together... I'd say they're made for each other.
    • Ace and Vee would make a great couple. Yes, I know there's a bit of an age difference, but I know a real-life couple who reminds me so much of them... very happy and with two kids.
    • Adam and Lara, also the perfect couple, both intelligent and adventurous
    • David and Jonah... opposites attract, one hot-headed and impulsive, the other methodical and cerebral. And no, it didn't work out between David and Dwight.🤣
    • Elodie and Thalita, I don't know why, but they seem made for each other.

    Hate relationships

    • Jun Jin Lee and Taurie... literally left together in the same room they would kill each other
    • Nea and Leon, same as above
    • Alan and Cheryl seem to me to be two people who were once very good friends, but who have broken up irreparably. Both are problematic and unstable.

    Some of those actually make sense lore-wise. Kate and Jeff is one I’ve seen people mention before since their personalities feel like they’d balance each other out pretty well.

    David and Jonah is an interesting one too. Opposites attracting is a fun idea and their personalities would definitely clash in a way that could either work really well or completely explode.

    One pairing I’ve always thought would be funny to see interactions for is Felix and Elodie. Their backstories are already connected and they’ve both got that adventurous side from the whole Pariahs lore.

    As for hate relationships, Nea and Leon is one I could see being chaotic pretty fast. Leon’s very by-the-book while Nea seems like the type who would constantly push against that.

    Honestly though the Entity probably makes relationships impossible anyway everyone’s stuck in an endless cycle of trials so any couple would probably go insane eventually.

  • @ShanoaLegendaryPlz said:

    There was a post about negan's actor reacting to someone asking if he was joining dbd with the rest of the characters. He said he usually doesnt say no if the whole gang is there, and dbd posted "guess its time for us to make some calls". So there is a 'possibility' to see negan later.

    Im still waiting for them to fix Rick & Daryl's screams/grunts to closer soundalikes as they are so far from the actors voices that we even reported it as a bug that the placeholder voices carried over from the ptb, then they said it was intended.

    As for Carl, he was there for the livestream failure and was in the bhvr studio doing a tour. So if he was going to be added it wouldve been around twd launch. But his character is apparently too young to join the game. And died at that age so they can't really "age him up" like with yoichi and eleven/dustin etc.

    Yeah I remember that interaction with Jeffrey Dean Morgan. It definitely sounded like he wasn’t against the idea, so Negan showing up later wouldn’t be too surprising. Especially since BHVR seems to like expanding existing licenses once they’re in the game.

    The voice thing with Rick and Daryl is a bit disappointing though. I get that getting the actual actors might be difficult or expensive, but the difference is noticeable compared to characters where they did get close soundalikes or the real actors.

    As for Carl, that’s kind of what I figured too. Since he died young in the show they can’t really justify bringing an older version of him the same way they did with characters like Yoichi or potentially Eleven/Dustin. It would probably feel weird lore-wise unless they pulled some alternate timeline version or something.

    Still, I wouldn’t be shocked if BHVR keeps expanding The Walking Dead roster over time. There’s a lot of characters they could still pull from.

  • @BaronOfSealandTV said:

    I need help settling a debate that has been raging in my friend group for that past month now. Are all DBD survivors still 18+? I know that in the past, it has been the position of the developers that all survivors (and killers, I believe) in DBD are 18+, but I am curious as to whether this is still the case. The debate in my friend group has been centered on the DBD versions of Dustin and Eleven… Are they 18+ in DBD?

    Any help addressing this would be appreciated, but clarification from the devs/BHVR team is the only real way to know for sure. It is their game after all.

    Thank you in advance!

    Good question. I have also been wondering this. Just out of curiosity, what sparked the debate in your friend group?

    From what I understand, the confusion usually comes from two different interpretations. The devs have said characters in the Entity’s realm are considered 18+, but many of the licensed survivors are still clearly based on specific points in their original stories where they were teenagers (like Nancy, Steve, Jonathan, Laurie, etc.). So some people treat the dev statement as overriding the canon ages, while others look at the source material the characters are pulled from.

    That’s usually why arguments about characters like Dustin or Eleven end up happening.

    So I’m just wondering what the context of the debate was in your group, because that usually changes how people interpret it.