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supernoVa7

supernoVa7

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supernoVa7
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  • At least you’re getting bps. Some of us are getting error code 112 (sync error) after matches. So we’re not getting any bloodpoints.

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1838685#Comment_1838685

    Detective's Hunch becomes absolutely amazing when paired with a Rainbow Map + Crystal Bead add-on as, you can reveal everything it shows you to your whole team. This can be multiplied even further with Deja Vu which allows you to show your teammates the generators they need to be wary of to not be 3-genned.

    Otherwise Detective's Hunch on its own will help you find totems more easily if you're going to be the designated cleanser which isn't a bad idea in solo Q.

    Anyways, my personal input is to be careful in not going too hyper altruistic with solo queue. You may end up putting yourself in more danger than intended and the people you save might leave you for dead without a second thought which feels terrible. Additionally, killers can very easily take advantage of altruism so you need to be careful. When it comes to support / strategies I like to tell people what I plan on running in the pre game lobby chat so that they know my game plan / perks and can bring their own stuff based on that. It also helps to tell the others that you're bringing Kindred since only one player really needs it and if all 4 bring it that's 3 wasted survivor perk slots.

    Now, with all that said my personal favorites for solo queue are:

    Kindred - Amazing information for entire team.

    We'll Make It - The healing boost to teammates after unhooking is AMAZING and lasts for a very long time. It also refreshes after any unhook.

    Spine Chill - A bit of a selfish perk but I use it with We'll Make It for safe unhooks and in some cases, to heal them right back up under the hook if the killer is far away. If Spine Chill lights up I usually still finish the heal and take a protection hit if need be.

    Botany Knowledge / Self Care - I don't have a lot of very good perks still as I've only had the game a few months and the grind is painful but I tend to bring medkits, both to heal myself and others. These two perks help with their efficiency and I find that getting as many heals out of a medkit as possible is great as, if you ever heal teammate, healing them as fast as possible is the best thing you can do and medkits / botany knowledge helps with that.

    Thank you so much for the helpful advice and information. Also, it never occurred to me to ask my teammates pre-game if they have perks like kindred or not, I’ll def start doing that because it really is a waste. This makes me wish console players also had access to the chat box. It also makes me wonder why we can’t see other teammates’ perks before the match begins.

  • @Warcrafter4 said:

    Since you have kindred I'd also suggest spine chill so stealth killers can't sneak up on you as easily.

    Also you can never go wrong with "We are Gonna Live Forever"(BP and insane anti slug), "Dead Hard"(Its easiest to use free exhaustion) or "We'll make it"(90 seconds of X2 speed healing is insane) for solo as healing and an exhaustion perk that's free for everyone.

    I didn’t know We are Gonna Live Forever can be used as an anti slug. How?

  • @StardustSpeedway said:

    Kindred, Bond, Iron Will, an exhaustion perk, detective's hunch/small game are all useful solo queue perks.

    The biggest one is Kindred as it gives you information on the killer, where your team mates are, what gens they are working on, if you don't need to bother going for the save, etc. It also gives your team information when you're hooked.

    I rarely use exhaustion perks, I might start adding Sprint Burst to my build. How is Detective’s Hunch a useful solo perk? I’m not disagreeing, I’m just genuinely asking since I don’t have that perk and want to know more if it’s worth getting and leveling up that survivor.