seepayne
seepayne
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- seepayne
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I mostly agree with this. these perks should have an exhaustion numbers tweak. the fact is that survivors are going to get value out of these perks. no matter what, the distance gained is always going to be useful. even if the survivor is playing against Blight or Ghoul, you will still get value out of these perks. maybe not as harsh as an nerf on Lithe as what is being suggested here. I think that 80/70/60 for both is a fair change as long as the actual distance is untouched. let the effect still feel powerful, just happen less often.
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Myers and Hag/Deathslinger/Pinhead.
The fact that Myers gives map wide exposed effect rather than an insadown special attack makes him a great support killer without too much extra effort. Hag/Deathslinger/Pinhead simply work well with exposed effects given the nature of their powers.
Oni/Dredge and Legion.
I think this one is pretty self-explanatory. Legion excels at injuring many survivors very quickly. Oni excels when there are many survivors injured, allowing him to gain lots of blood orbs and be enraged constantly. Dredge gains nightfall faster the more survivors are injured. While the powered up Dredge is scary. Personally, I think the real horror is the frenzied Legion that has three hits, receives killer instinct, has no terror radius, can't see him in the dark, and is approaching your location at the speed of sound is the real threat there.
Deathslinger and Deathslinger.
Hear me out. They travel as a pack and when one of them spears a survivor, they reel them in and the two of them double tap the survivor. It only takes one hit with the speargun to down a survivor and good luck dogging both of them. Then again, this would require a good bit of coordination and they would need to stay together to be most effective, so maybe this on isn't that good.