sadpiggy0inks
sadpiggy0inks
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- Username
- sadpiggy0inks
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I believe in you my friend from one pig main to another
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got my pig to p100 in February and couldn’t be anymore happier <3
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@CatnipLove said:
I taught a baby Pig how to boop a snoot. It took the entire match but they finally crouched for the boop. It's like swimming with dolphins. The moment will forever be etched into my memory as one of the the proudest moments of my life.
I did plead for my teammate's safety, but Madam Pokers demanded three deaths 💀
This was the cutest thing ever omg
uwu
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for console i have those same issues but also combat straps still makes me pop up super fast and broken or slows me down. then when i play without combat straps i get faster crouches as if i had CS. pig is too buggy rn to enjoy and play especially with her camera panning down after every hit as if we're nurse
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@Seraphor said:
I don't think Pig is in an awful place. I still play her mainly as a stealth killer and she performs fairly well. But she could always do with some buffs.
For example, her (and Ghostface's) 'faster movement speed while crouched' add-ons should be basekit. It makes no sense that a stealth killer is required to be out-of-stealth-mode until they reach a survivor. That just warns the survivor that the killer is nearby and has just entered stealth mode.
While you're at it, speed up her crouch transition movement to match Ghostie's.
Even the ghostface add on would help her gain a boost in chase but also help her get the first hit and not punish her for using her stealth. Even her crouch and uncrouch being buffed can help her get from place a to b
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@PowZapBamWoofMeow said:
Pig is just HORRIBLE, painful, and clumsy to play. I don’t know how anyone has the patience to play her.
She needs to be more fluid in her actions and less punishing.
It doesn’t help her crouch and crouch speed add ons are bugged to make her clunky and her ambush either speeds up or slowed this patch
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@Nun_So_Vile said:
I'm pretty sure we're all in agreement she needs her add-ons changed as well, but is making any add-ons base kit the immediate or ideal solution to jump to? ...Something to consort with the Council. 🐽. I mean uhh... nerf pig 😰😅.
I would love a add on pass or even these little changes to her kit to help make her be more fluid to play. I mean nerf pig lol 🐽👈
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@Yippiekiyah said:
Her traps are in a good spot, her stealth and ambush are weak, either
Revert her terror radius to 24 metres like it used to be or
Increase her crouched movement speed from 90 to 95-100 and make syringe basekit
I agree with you 100%
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@Nun_So_Vile said:
I'll post here the response that I posted in The Pig Pen (TPP) since I think it's relevant here.
"They increased crouching speed like what, ~4% with the buff? It's definitely not a huge change, and certainly not one that will have her Urban Evasioning across the map while crouched. They were really safe with the buff to this add-on, when instead they should just look towards reworking all her add-ons from the ground up as they did with GF, IMO.
Agreed with increasing crouching speed, though might as well make combat straps base kit then or change its function.
JMF is interesting to me because it used to have a very noticeable impact on charging ambush. I would argue it would have had more impact in games if they had changed it to be closer to its initial function I want to be careful tho because I feel like changing too much on her crouch/ambush to be too fast could have an effect on her stealth playstyle in favor of one where people just drop and use Ambush for distance. I run across a surprising amount of pig players that don't use the built-in stealth in her kit already."
🐽
I agree with you as they were safe with the numbers but if she was to get a boost in speed nothing like crazy but similar to Ghostface would help her in chase and with stealth. Like JNF had a strong effect and if they kept that with the crouch speed buff it would let you almost gain enough speed to survivors and use the crouch more often for more fun aspects
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@Caiman said:
I've started to think the injury mechanic of Razor Wires and maybe Interlocking Razors should be basekit. SAW is about doing these puzzles that hurt you horribly yet you need an add-on for the Jigsaw Boxes to injure survivors. There is blood coming out of the box as they search them! But nothing actually happens to them without these add-ons. Make the injury parts basekit and play these add-ons up as making the skillchecks more difficult to succeed.
Or alternatively, rework the Jigsaw Boxes into a unique puzzle minigame like Skull Merchant's drones.
I also wish her ambush was buffed. I don't know why it needs the roar to telegraph it before it even begins. I almost never use it because just uncrouching and hitting the survivor with M1 is the superior option in most circumstances.
I like that concept as it stays true to saw and actually fits lore wise or even make it where taking a trap off leaves you incapacitated for 5-10 seconds (due to the pain of the trap). It also sucks as for counterplay you do a roar when it shouldn’t be a thing and leaves the survivor having more information than you
