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sQuAdeLUL

sQuAdeLUL

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sQuAdeLUL
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  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898892#Comment_3898892

    We were forced to admit it's a tall ask…

    Giving communication doesn't exactly shore up people doing dumb things. For example had a game at lerys a couple days ago where 2 ppl, for some reason (hey look, shiny flashlights), refused to touch gens as long as someone was being chased and would go and look for the chase. The expected outcome happened (with a twist but that's a whole story). Maybe we're being pessimistic here, but we don't think any pings or even verbal communication would fix that.

    We can debate if the hud is enough forever if you want, we really just wanted to point out that there have been tools given and are very good tools if used well enough (though adding somethings would be nice). We agree that games that get the blood going are rare, but we're not exactly convinced that adding a lot more communication is going to fix that problem for reasons like the above.

    Simply implementing a text chat or implementing text bubble like dbd mobile WILL positively impact the game and make it less miserable, this is not even a matter of opinion.

    It would diminish the solo q factor and make games less miserable as it would make solo q stronger. Hud icons are not enough because survivors still need intuition which most do not have.

    Like, you're focusing on hand picked examples instead thinking about the overall positive impact of i.e a text chat. smh

  • @SoGo said:

    This could be solved with more servers.

    There is STILL no server in the entirety of Africa, so ping being high is a standard.

    Also, the Middle East region has some issues, not sure if those got resolved.

    Not matching people from other regions with you for the sake of queue times would also help.

    it would mitigate, not solve the issue. The problem is that if the killer has a high and consistent ping (i.e 100 ping) he will objectively have an advantage over survivors. It's either that or the desync caused by high ping. Either way killers with consistent high pings do have an advantage.

  • Yeah idk why people don't bring this up more often. It has been proven time and time again that high ping killers have some level of advantage when it comes to hits. I don't think the devs are going to do anything about it since it's likely going to make the game unplayable for killers with high ping, but it's also not fair for the survivors to be subjected to these hits.

    If the killer has +60 ping you can already being to notice that you're getting hits that should have not hit, this is more obvious when you're vaulting pallets or windows.

  • because 1. they are lazy

    or 2. they think it will give players a competitive advantage over players that are trying to be immersed, even though, they're allowing filters & gameusersettings and engine.ini to be modified, so It's totally redundant

    I think option 1 is more plausible.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2507467#Comment_2507467

    Devs can write code which detects the window dimensions. Then the code will just force a standard 16:9 ratio on it by painting the top and bottom parts of the window black. Problem solved.


    no clearly that's too much work!!!!!! ban everyone instead !!!!!!!!1111

  • @AJStyIez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464588#Comment_2464588

    Spirit needs an addon pass which 90% of the roster also needs. She needs a blatant visual indicator for phasing and a rework on the audio cue.

    Outside of that this theory about counterplay has been debunked. She has counterplay, it’s just not the counterplay the majority of people want because they prefer a streamlined game where they can apply 1-2 strategies universally instead of adapting to individual scenarios. Learning when to walk/run or leave a tile when a Spirit stands still instead of forcing a risky mindgame isn’t a guessing game it’s having decent game sense and IQ. Not holding Shift for too long or too recklessly is apparently impossible for a lot of people, so is playing more immersive. It’s the equivalent of me whining there’s no counter for Trickster in a dead zone, that’s the point of his power and one of his strengths....Same with Spirit.

    Your counter is to play more reserved/stealthy than you normally do. Don’t make careless plays that you do with other killers or you’ll get punished. This whole theory with only holds up if you directly compare her to other Killers which contradicts the entire point of having different Killers with different powers in the first place. When you put the real context around it which is that she literally removes the ability to see you in exchange for going invisible, you realize if you’re smart that this is pretty fair. Nurse exchanges movement speed and fatigue for mobility. Blight sacrifices lateral movement for constant mobility and insane pressure. Wraith sacrifices on-demand weapon swings for insane mobility and the element of surprise. Statistics posted by BHVR show that her main counter Iron Will is one of the top 5 most used Survivor perks across all ranks, she also has a game breaking audio bug that removes the whole foundation of her power which is to hear. If ScottJund and others said exactly what I just said, the majority of you would not be arguing against them, so do you really have objective evidence that there’s no counterplay or are you just parroting?

    using x perk to counter is not an argument, plus you literally proved my point in your post lol. Also, anyone can stealth against all killers in the game, we're talking about chase-wise. Again, a 50/50 play isn't a counter.

  • @Unifall said:

    Becuase survivors always go for the next killer/perk that they find "boring"(aka i can't adapt to this perk or killer :( pls nerf) right now blight and some wraith threads are going around becuase they're the flavor of the month. Also the perk tinkerer is too. Tinkerer a niche perk. Wont be surprised if they nerf it soon with a cooldown. I'm just waiting for the iron will and dead hard nerf and watch the threads go up in flames but won't ever happen. Surivvors are their main income.

    ah yes just adapt to a killer that is totally unpredictable, I should just guess better 4head.


    It's not "survivors" or "killers" are "complaining" about something because it's the "flavour" of the month. People dislike losing a match simply because they were "counterplayed" by luck. There's already substantial proof and gameplay analysis made by scott, ardetha, and others proving that Spirit doesn't have a counter, guessing isn't a form of counter. You can't "read" an invisible killer.

    Blight and wraith in the other hand, they have counters- the difference is that you can not counter them 24/7, maybe because you're in a deadzone, they have counters nonetheless... ignore posts claiming they should be nerfed.