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r4g3_qu1t3r

r4g3_qu1t3r

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r4g3_qu1t3r
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  • @TheMythicalCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858624#Comment_1858624

    Clown got faster reload speeds, and got a new type of bottle that speeds players up

    Trapper's RNG got changed so early escapes are harder, but later escapes are easier, making them much more consistent

    Wraith is now fully invisible from 24m away while cloaked, has the same shimmer when within 16 meters, and the shimmer gradually becomes more visible between 24 and 16.

    Well, besides clown:

    The RNG of the traps spawns isn’t fixed, so, it will be matches (a lot of them, actually), when you will not be able to even use all his traps, because you need to forget about all the survivors and go to a dead end of the map (and lost 3 generators in the way!!).

    Wraith is completely invisible beyond some distance. How useful! Actually, now he’s at the same tier at Freddy, since that is the most powerful skill! It will help a lot in chases. Or getting to places quickly. Or anything besides not be seen.

    Those tweaks aren’t enough for those killers.