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quandale

quandale

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quandale
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  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536834#Comment_3536834

    I didn't agree with anything, what I said is that I would answer you if you explain to me why we can compare both of those things equally without it being a false equivalence fallacy. And sure, there is someone showing his entitlement here, but sorry to say that it is not me.

    And with this said, I don't have anything more to add to this conversation unless you answer my question. So, until then, have a nice day.

    As for this, killers decided dead hard was too OP - even though it was mind gameable. Was this not your point to begin with, you started with the fact that people are just.. learning to dodge it?

    That is why its comparable.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536815#Comment_3536815

    And I think that you are honestly avoiding to answer anything of what I said because you know you can't. But it is funny that you said that, as I spent all the last night farming BP as SoloQ survivor and did 2 escapes against the Xenomorph. The 3º time I encountered it he destroyed us, tho. And I have to say, I'm a total noob as survivor, I need to start using a controller and learn how to properly loop certain maps, man.

    So, the only thing I could say to this is that maybe you need to start looking at a mirror before saying things like that.

    yes, the 9k hour total, 4k hour killer and 5k hour survivor needs to consider playing more.

    And as for the "avoidance" I am not avoiding your question I am simply sick of repeating myself. You have asked the same questions and have obviously shown that things may only be nerfed or buffed on your terms, making it impossible to have a conversation with you.

    There is a reason there is so many killer AND survivor mains saying it should be nerfed. Including content creators such as JRM

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536811#Comment_3536811

    And I'm going to guess that turrets would be out of the game too, right? As there won't be any reason for survivors to take away his power when is that cumbersome to use and is in a disadvantage position, as now he would lose in close quarters as the tail is harder to aim there.

    And if you are able to explain to me what dodging the tail attack from the Xenomorph have in common with "dodging" a survivor using DH, maybe I entertain that fallacy and answer you.

    The DH point is my way of showing you you how entitled you are. You only agree with a nerf if its on your terms.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536799#Comment_3536799

    Dude, do you realize that you would not be able to dodge flicks like that if the killer can hold the attack if you can't dodge them right now, right? As the flicks would be even worst? Let's get Nemesis for example, it has an audio cue when I prepare the whip, but you don't have almost any warning when I fire the actual attack. So, I can hold my whip, wait for you to get to a side, and hit you anyway.

    You can't do that with the Xenomorph, as the moment you press M2 the attack would make the sound, would start the animation, and then would fire, allowing you to know exactly when the attack is coming. In fact, with practice you could get the muscle memory for timing the dodge. It's absurd, completely absurd, saying otherwise.

    And the rest of the things you said, again: Ironic and funny, taking in count you rest of points and arguments, and even more taking in count the number of nerfs killer have had in the last times including the destruction of regression perks. But you do you, I keep saying is something that has nothing to do with what it is being discussed.

    I think you are honestly the definition of entitled killer main haha. I think you should try playing more survivor in solo queue, then decide.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536788#Comment_3536788

    You can't be serious, dude... really? If that was me with Nemesis, I would hold the whip until I was sure to hit him, and even if I didn't hold, released the attack and missed I most than probably would hit him anyway with the bigger dragging time his whip has.

    If the Xenomorph didn't miss, then it didn't loose the mindgame. He started doing the attack, realized the survivors wasn't going for the pallet, and had the reflexes to turn before the attack launched. And any other killer would be able to do that with the calm and security of not throwing the attack unless they want to. Come on!

    And if you meant the hit where he doesn't even see the survivor, I'm more surprised that he even knew where he was. And with a pallet dropped and the Xenomorph in cooldown, what that survivor needed to do is get out of there instead of staying. Is what I said in my other post, people get confident in loops without realizing the Xeno can hit through them.

    But you are right, just a few killer would be able to get that hit, and that's why you can't play against the Xenomorph like it is any other killer. And if it still a problem, then I guess a nerf to the vertical dragging of the attack wouldn't be that bad. But yet again, like no many other killers out there, we have to remember that survivors can completely remove his power for him. So, if he is able to use that much his power, is on you.

    And come on, getting to the point of argue that being able to control when you attack is not better than had it automatically fire just because you wan't the killer nerfed to the ground is ridiculous.

    The nerf everyone has been hoping for isn't really about the m2 - its about removing his ability to m1 while in crawler mode. This could be having xenos choose when they want to enter crawler mode - provided they still have the full passive ability charged.

    And if you are going to use the point that it takes skill to dodge and it shouldn't have to be charged - do you agree that DH should of stayed how it was back in 2020?

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536772#Comment_3536772

    I'm going to be sincere, I don't even know what you mean with that or how is an answer / response to anything I said. Can you express yourself a little better, please?

    Haha, it answers everything in your comment - but no problem.

    You asked: how would charging the attack make it easier? You would be able to dodge flicks like that or have warnings of such.

    You also said: there's people who have no issue dodging - and I didn't address this in my recent comment as my first got deleted for some reason. However, yes I am very aware this is possible - I myself can dodge xenomorphs which are playing casually and very new to the killer or unaware of mechanics such as the linked clip; this is not difficult. However, in the clip I linked it clearly shows a semi-experienced xenomorph is able to do such attacks with no visual warning and assuming the tail will not hit.

    Also addressed in the previously mentioned deleted comment was a comment on the fact that the "baby killers" remark was me getting carried away on a rant about dbd as a whole. The game has taken a turn for the worse - especially for high playtime players as they have worked hours on the game to learn certain (intended) skills (NOT BUGS - such as window teching) for them to be removed/nerfed due to killers complaining about things which killers that have put the effort in can learn to play against. However the baby killers with up to 1-2 thousand hours don't understand these skills and so BHVR has acted on their complaints. I understand how frustrating this would be for BHVR as they change one thing to please one group and the other has instant backlash and hate toward BHVR. However, they need to start viewing the whole picture rather than seeing one group say this and not seeing the other sides POV.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536281#Comment_3536281

    Can you explain how having more time to aim and be able to wait for the survivor to move before launching a fast attack that has a sound cue and animation warning require more skill than pushing the button and having to stick with it even if you screw up?

    Also, I have played as and against the alien, and there is people that don't have any problem in dodging the attack and / or using the turrets correctly to remove it:

    https://imgur.com/a/H0srkRQ#b7AXxyD

    So I'm sorry, but you saying that "Baby killers/survivors need to quit complaining" is both ironic and funny.

    Once xeno's become somewhat skilled with even as little as 10 hours, this:

    https://imgur.com/a/xklORNp


    Not to mention, the audio cue is irrelevant when any other sound is occurring due to the low volume - and the visual cue lasts about half a second. This is the definition of killers complaining due to their own struggle. Survivors have been nerfed to the point extremely high PT individuals and content creators don't even want to play the game as much anymore - this needs to be rectified too as the content creators are a HUGE part of DBD's advertisement and drive to play.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536281#Comment_3536281

    Can you explain how having more time to aim and be able to wait for the survivor to move before launching a fast attack that has a sound cue and animation warning require more skill than pushing the button and having to stick with it even if you screw up?

    Also, I have played as and against the alien, and there is people that don't have any problem in dodging the attack and / or using the turrets correctly to remove it:

    https://imgur.com/a/H0srkRQ#b7AXxyD

    So I'm sorry, but you saying that "Baby killers/survivors need to quit complaining" is both ironic and funny.

    If you were more skilled at playing xeno, you would know that crouching does not work against his tail attack as you can flick downwards. The audio cue is extremely short and you cannot hear it if by generators, turrets, while vaulting etc. Not to mention if you look forward for even a second and the xeno uses his tail attack you will struggle.

    Addressing the baby killer comment, I went on a bit of an excessive rant as a game on the whole with the nerfs/buffs to mechanics and perks that have been in the game for a long time such as DS, DH, the previously mentioned hook grabs, vaulting speeds (weather it was the faster or slower).

    Yes, sometimes this tail attack is dodgeable but it is extremely hard especially once xenos gain skills such as the following video:

    <blockquote class="imgur-embed-pub" lang="en" data-id="a/xklORNp" data-context="false" ><a href="//imgur.com/a/xklORNp"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534642#Comment_3534642

    It would be harder to react and dodge if it was able to hold his tail, as the killer would be able to mindgame it and wait for you to pick a side to dodge before attacking just like you can do with Nemesis.

    This would still be better than the current version of xeno. Huntress can wait and mindgame, but this requires skill. DBD is slowly turning into a game that requires little to no skill with the killers released.

    For example, Wesker is an extremely OP killer, however this is balanced as 1. you can see him charge up his attack and 2. he requires TIME and SKILL to learn how to efficiently use his power.

    BHVR has recently been nerfing many perks and removing the aspects of DBD that require skill. E.g. hook grabs - killers no longer have to wait and understand if they wait they can get an easy down, and survivors no longer have to work together and fake the saves etc. This removes the ENJOYABLE aspects. Baby killers/survivors need to quit complaining and put in the hours to learn the skills required rather than making it less fun and less difficult for others. I understand it isn't fun to learn these skills at first - but for skilled survivors/killers the difficulty of chases and perks such as dead hard are fun (most times). Most recent buffs/nerfs are based on the assumption you are playing against a SWF too, making the game unplayable for lots of solo q survivors.

  • I think a good idea would either to be removing his M1 while he is in his tail attack mode, or possibly adding a need to charge up (visibly or audibly queued)