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psikobare

psikobare

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psikobare
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  • @aragami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313916#Comment_3313916

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3313763#Comment_3313763

    You guys are all right, but why does the epic version works and the Steam one doesn't? Cannot be just a server side block otherwise it wouldn't work for Epic too. I may be wrong since I'm far from being an expert tho

    The answer could be some differences between these two, maybe it's just a library mismatch or a difference in how the executable from Steam works compared to that of Epic.

    I don't know if this have any relevance or is it just an expected result since I don't have the knowledge to analyze a dll/so compiled library but I found this, maybe someone could investigate even more:

    (I used the same command for every file you see here)

    user@pc:~$ strings '.steam/debian-installation/steamapps/common/Dead by Daylight/DeadByDaylight.exe' | grep Easy
    

    This give the following results:

    - DeadByDaylight.exe

    Unloading the EasyAntiCheat library.
    Outdated EasyAntiCheat library, does not match with launcher's version.
    EasyAntiCheat Oy1
    EasyAntiCheat Oy0
    

    - DeadByDaylight-Win64-Shipping.exe :

    ../../../EasyAntiCheat/eac_server64.dll
    ../../../EasyAntiCheat/easyanticheat_x64.dll
    

    - EasyAntiCheat_x64.dll :

    Easy Anti-Cheat successfully loaded in-game
    User-Agent: EasyAntiCheat-Client/1.0
    EasyAntiCheat\Cache\
    EasyAntiCheat successfully initialized
    Error validating EasyAntiCheat code signing certificate.
    EasyAntiCheatPreRelease
    EasyAntiCheat_x64.pdb
    EasyAntiCheat_x64.dll
    EasyAntiCheat Oy1
    EasyAntiCheat Oy0
    

    - easyanticheat_x64.so :

    EasyAntiCheat\Cache\
    User-Agent: EasyAntiCheat-Client/1.0
    EasyAntiCheat successfully initialized
    Easy Anti-Cheat/1.0.0
    EasyAntiCheat Client
    

    If someone with the Epic version could try the same to see if there are any differences would be cool.

    It could perfectly be server-side. When you connect to a server, you announce yourself along many metadata, one of them is probably the client you use. Someone at behaviour probably added a check to prevent people from joining because they feel it isn't ready yet. Just wait patiently for an anouncement.