mugi
mugi
About
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- mugi
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Japanese new players must continue to play against bots for several weeks. The encounter rate with bots exceeds 80%. Some players disconnect. As a result, they will continue to encounter bots for even longer periods. This is a terrible joke lol
Developers should improve the Testing Skill Bracket to ensure that new players can meet human players rather than bots as soon as possible. If this is a problem only in some regions, they should prepare two Testing Skill Brackets and let players choose whichever they prefer.
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When we close the hatch, the gates open, but we can occasionally see the aura of survivors. I think that's fair. Maybe. Also, I don't mind becoming a slug. Because I can earn XP just by lying down. Since my teammates emit auras, I'll probably be found soon anyway.
When we don't want to see people dancing at the gates, what if we allowed the killer to collect glyphs after the gates are open? Killers could earn a small amount of BP when they find glyphs. They would leave us alone if they knew they couldn't get our attention. Adding a perk where collecting all the multiple appearing glyphs permanently seals the gates would be even more effective.
Well, we just need to give them a good smack on the backside, after all.
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Meg had a hairstyle resembling insect antennae, and it was adorable. It was so ridiculously cute that I couldn't help but laugh. I love her so much that I feel like teasing her.
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Perhaps they don't have the funds to hire someone to read the report. Furthermore, they don't have logs of the match. So, they can't make accurate judgments.
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Throwing an axe at a person hanging down results in a delightful scream. I like that scream. I also love standing right in front of the hook. I vigorously shake my head up and down, and the hanging person vigorously swings their arms up and down. We love each other.
People who enjoy face camping don't care about anti-face systems.
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@CountOfTheFog said:
I have stopped playing because of it. Hackers not only ruin your Killer games, but they can literally take over your character and make you look like a hacker.
They have a menu screen that shows them who the Killer is in the lobby, which perks they have, which platform they are on and they see the same about their teammates.
This is a game as a service, we need a response.
If you go to McDonald's every day and see flies and 🪳, I think it is reasonable to ask the manager what they intend to do about it.
Even though I was using the anonymous feature, someone knew my name. I thought the game was bugged, but it turned out he was cheating. That experience was eerie.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/407257/a-simple-solution-for-lobby-dodging
How about no? What if you encounter people with racist names or typing such atrocities in chat, and now the guy that does not want to play with them has to get a penalty? How would you make an excuse for people that dodge with good reason?
There are settings available to hide player names or disable chat display. I think it would be a good idea to utilize those. Additionally, the likelihood of encountering individuals making inappropriate remarks while we're waiting is low.
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I believe it would be beneficial to abolish Prestige Level 0. All characters would start from Prestige Level 1.
I would also like to request that participation in the ritual be allowed only when equipped with four perks. I don't want to head to the battlefield with naked comrades.
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I'll share my experience, although it's a bit off-topic.
When I attempted the 4% chance, some of my teammates got angry and bullied me. There were even some who, despite being chased by the killer, pursued me. The scene was so ridiculous and amusing. At that time, I believe my rating was reasonably high. However, since I had absolutely no interest in the outcome of the ritual, I didn't feel any distress even when harassed. And I think to myself a little bit like this: I want to be bullied again.
Unfortunately, currently, my rating is at its lowest. Since only bot killers and beginners participate in the rituals I join, my wish cannot be fulfilled. Additionally, increasing my rating would bring disadvantages for me, so I'm not considering trying to raise it now.
By the way, my previous average waiting time was over four minutes, but now it's 30 seconds.
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@krazy_ivan said:
I've brought this issue up on other platforms and many will answer "idc I'm not eating a dc penalty if I hate the killer" or other similar nonsense. I agree that giving up on hook should also carry a time-out penalty. I normally report this under rage-quitting but I'm not sure if these types of reports get any attention.
I challenged the 4% probability about 100 times last month. Unfortunately, I failed many skill checks. However, I still went to the foggy woods today. We always have the right to challenge the slightest possibility. And even if the skill checks didn't go well, that is not a sin.
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It's interesting that despite the managers encouraging some hard workers to slack off, there's a mechanism in place that prevents their evaluations from dropping. It means that we need to die dozens of times in a row to lower the level of our opponents.
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Hehehe, I remember those times well. Setting traps on the ground covered in weeds was so much fun.
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@i_dont_care223 said:
i have the perfect solution for that give us an option to choose how many bloodpoints we want to spend this feature is only available after unlocking all perks from the bloodweb
In addition to this, I would like the ability to designate priority items to be collected.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648663#Comment_3648663
Simply asking for obsession not to switch survivors if the killer has rancor is not me asking for rancor to be removed.
I don't want Rancor to be nerfed, so I won't go into detail, but this perk is insane. I don't know when it will happen, but I believe your wish will come true.
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Goodbye, my Rancor.😥
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If that happens, I'd like to go to the forest just to touch a pig's nose. I doubt anyone would scold me for that.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647450#Comment_3647450
The only trolls are the survivors who abuse the map-wide ara read to take the killer straight to other survivor in exchange for hatch. They are breaking the rules.
In forums and from what I've heard from streamers, it seems that such behavior may not always be recognized as a violation of the rules, but what's the reality?
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The wait times for casual mode have not increased due to the Lights Out mode. It has become more difficult for developers to use wait times as an excuse.
I want to aim for escape with people who don't engage in foolish acts for pips or archives. I don't mind rewards being modest, like points to purchase badges. In fact, they don't even have to exist.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647400#Comment_3647400
Removing hatch, or not having any form of consolation prize, won't just mean you'll see less survivors hiding for hatch, it will also mean you'll see less survivors. They'll either stop playing survivor or they'll play something else. It will just be cheaters and sweats with no room for casuals outside of custom matches.
Casual players don't have the ability to escape through the hatch, and I don't think they even try to escape through it. Besides, it's a good thing if trolls quit the game on their own. To ban them, developers need to review each report one by one. It just reduces that burden. Additionally, since it's easy to return to this game, those who have been troubled by trolls in the past might come back.
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I don't want to use a killer without detection or stealth abilities. Hide-and-seek is really bothersome. It's really ridiculous to confine the killer to a one-hour ritual.
While saying that, I actually enjoy stubbornly hiding with my friends for an hour. It's fun to think we're frustrating the killer. There was one time when the killer gave up and disconnected. I emerged victorious.🤣🤣🤣
Sole Survivor may seem like a garbage perk, but it's actually the strongest one. It's very useful when you want to raise your MMR in solo play. But if the hatch system were improved, I wouldn't need to use the garbage perk anymore. Don't you think that would be great?
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They took powerful perks from survivors. The tragedy was inevitable. Did they want to see this current landscape where hunters hunt while humming? Oh, terrifying. Well, let's begin another merciless hunt today.
Developers do not see it as a problem that we play in lower skill tiers than we are capable of. This is a significant issue. Many people will continue to suffer from unjust violence.😎😎😎
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We bloom powerfully in lawless territories; we are magnificent. The police were moved by our beauty and threw away their guns.
The ethics of this game are very strange :(
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I believe they may intentionally create an imbalance to adjust the population ratio.
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I did not know that. Thank you very much.
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haha. yes, out of 100 games, we might lose a few.
The number of times a generator can be destroyed will be limited. Then I will lose more often than now. That's very good.❤️
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@blithes said:
what you and everyone else who complains about people giving up on hook do not seem to understand if that if bhvr removes hook attempts, people will always find another way to get out of the game and go next, because if they don't want to play, they won't. they will afk, and then if an afk timer is added they will throw themselves at the killer, and if the killer wont kill them they might throw the game (ie throw all the pallets down etc) to ruin the experience for everyone else.
bhvrs mistake was increasing the dc penalty after they added dc bots. they should incentivise dcing over giving up on hook, so at least the remaining 3 get the bot who is somewhat more useful than a 3v1. not saying remove the dc penalty completely but they implemented a fix that no one wants to use because no one wants to sit through the ban timer.
I don't think many people want their accounts banned. Sure, there may be a temporary increase in trolls, but they will leave the game temporarily when we report them. And they will cool down.
But if too many people are killing themselves, maybe we shouldn't provoke them. Because the developers won't be able to handle them.
This is an aside. I'm probably matched with people in East Asia and I rarely see people commit suicide after a cap increase in MMR. I know this is difficult, but I believe that raising one's own MMR will greatly reduce this problem. For now, though...
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Suppose I could lock all the survivors in a corner. Do I have to move from there? Survivors do not have to leave because they all die after one hour.
How about adapting the disappearance of hit points to all killers and survivors like in The Twins?
Oh... did Killer get kicked out of the game if he didn't move for a long period of time? Forget what I said.
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Oh... This can be used to lower one's skill rating. But you can also lower your skill rating by committing suicide. And that is not seen as a problem now. In other words, the game is not hindered by such use.
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haha No problem 😉
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@mugi said:
Ensure that survivors hanging from hooks cannot escape on their own. Also, eliminate skill checks with regard to the second endurance.
However, this would eliminate one of the good elements of the game. Therefore, we make escape possible by using offerings.
Increase the rarity of the offerings that increase the luck. And change the offerings to the appropriate effect. It also reduces the amount the gauge decreases when an escape attempt fails. Then adjust the skills associated with this change and you are done.
There were things I forgot to say. There are times when you should suicide. It's time to get your friend out of the hatch. The longer you hang on the hook, the more likely it is that the killer will find the survivors in hiding.
There is one more thing. For example, when you are hung underground by THE CANNIBAL after all generator repairs are completed. If allies try to rescue you, there is a high possibility of further tragedy.
In such cases, it is advisable to reinstate the right to suicide.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3630487#Comment_3630487
I think that you are overreacting and overstimating the average SWF. And trying to make it look like fighting against top level opponents is only exhausting and boring as killer means you don't face the same 3 killers as survivors and they are playing for money and bring the strongest things they can (the same way survivors can and usually do), especially how that goes as a solo Q player.
Stop trying to make everything a Side Vs Side oppression olympics and realize that it's a game issue as a whole and both sides have the same struggles and complaints for what is strong or not even strong but repetitive on both sides.
And the last paragraph doesn't make sense or I can't comprehend what you mean because I don't see how 4-mans would have faster and earlier queues if everybody dodges them because they're scared they could be saying their location in a clockwise geolocation on the map, bringing the same 4 builds full of strong perks synergized and so on. Those are the smallest demographic of the game.
It is difficult to explain in English, so I will spare you. But I can say this. We are professionals at watching bonfires. And I are not going to keep the survivors stuck in the lobby forever. If the perpetrator does not start the game after a certain time, the lobby will automatically disappear. Or, instead of penalizing them, we will allow them to leave. Additionally, if the line is bad, let them be free to leave.
One last thing. This is also to save the survivors from the worst gaming experience. I feel that a lobby with entry and exit would be much more unbalanced.
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@adaw0ng said:
I was going to agree with you until I saw the last point. By that it would make it so those who look like a 4-man SWF would not find a game. If you want it to be fair, both sides should not be able to leave after 3 times each 24 hours for example. Survivors already can't see the killer (fairly, it would make people dodge more), making it so only survivors are restricted to leave but not killers is very very odd to suggest.
I'm worried that the killer will quit. Fighting against top-level opponents is so hard that it makes your brow sweat. Novice killers are likely to encounter advanced enemies.
This change may also result in a slightly earlier start of the match for 4-player SWFs. This is because the killer loses one way to identify the SWF.
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That's right. Once one of them leaves the lobby, the killer can be sure that the four are not SWF. And that is where the cunning killer will go for it. And the replenished survivors are usually less skilled players. This is my experience, so I can't say it's absolutely correct. ......
Unless you want to fight 4 SWFs, there are other ways to tell them apart almost exactly. The waiting time for killers is short. You'll find a suitable opponent in no time.