Avatar

mojohellcat

mojohellcat

About

Username
mojohellcat
Joined
Visits
6
Last Active

Comments

  • @wydyadoit said:

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3395455#Comment_3395455

    currently there are only 2 vendors using sythite and 3 using parts.

    if anything base building not having synthite as an option would mean synthite is useless after a point. parts already suffer that issue. the only thing you can do with it is craft gadgets like grenades.

    if you've bought your base - meaning 1 base that's active - and have bought all the base items and traps - what is there to do for builders? nothing. there's no incentive to even raid. and if no one is raiding then there's no reason to build a base.

    the 200 bases total isn't meant to be a goal, but until more content is added that's what it's for.

    you can only have 5 active bases. the rest wont be farming or burning out.

    --

    my point is this: there has to be a grind mechanic to ensure replayability. there has to be a currency sink for all currencies. synthite doesn't have a currency sink if you take away base building.

    You're still not getting my argument. This is for prestige not buying outposts. You're not building a new one you're simply Restocking it. So I don't see why that has to be strictly synthite. After 10 they can't be used again. Currently people aren't getting enough plays on their maps to even get a prestige which makes you wonder "why am I spending all my synthite on bases that aren't even getting played? "

  • @wydyadoit said:

    https://forums.bhvr.com/Meet-Your-Maker/discussion/371531/should-parts-be-used-to-prestige-outposts-instead-of-synthite

    if you look at the venders:

    parts = equipment, suits, and gear

    synthite = traps, guards

    cells = everything

    ---

    to get synthite you break traps, kill guards, and open forbidden vaults.

    you get parts the same way as synthite.

    cells you get from leveling your chimera. which is done by completing raids mostly. 1 segment per successful raid. though i think building mechanics also can allow you to get segments in some way. idk.

    ---

    idk the purpose of leveling the venders past 5

    ---

    killing raiders is a passive way to earn all 3 currencies.

    ---

    the vender's icon is the vender's xp source. you mine it or raid the bases where players are mining it. you can do 3 tiers of raids where you get exclusively 1 type of xp, or you can get all 5 on the same raid at a lower amount from the white icons when they show up.

    ---

    nah. seems pretty straightforward to me. mine xp for venders. level your venders to get cells. earn parts and synthite from killing raiders or raiding.

    if synthite seems to be in short supply for you might i suggest boosting your values for synthite drops and taking on a brutal base and just destroying everything piece by piece.

    Again. Don't need it explained to me. I know how it works. I'm saying there's not enough to spend parts on and too much to spend synthite on

  • @acupofdoom said:

    Update: Since the build site shop refreshed, I can no longer see if it still says I own the site. Hopefully for my sake next time its available to purchase it will let me buy it.

    What you wanted to do is in the build menu at the bottom. You'll see strip outpost and whatever button that corresponds with the system you're playing on

  • It doesn't. They'll likely add to the story later in future updates. For now the game runs with a real simple concept raid/build/repeat

    @Marc_123 said:

    Does it?

    It does not really explain anything.


  • I'd love to see an upgrade that let's us change his appearance to one of the guards to trick a player into killing him. That'd make it really interesting for maze builds

  • @Seraphor said:

    I thought it was pretty obvious that Parts are the 'raiding' currency and Synthite is the 'building' currency. So I doubt that's going to change.

    I thought it was pretty obvious I was creating an open discussion to debate the topic not have its function explained to me when it's fairly obvious I already know how it works. ๐Ÿ™ƒ

  • Unfortunately not much you can do about that. As far as I'm aware there is no way to get an outpost back after destroying it. If you want to remove everything from an outpost open the build menu and you'll see a button you can hold to strip the outpost removing everything. (Y on Xbox) you can also remove pack specific items from the menu

  • @chezpizza said:

    Honestly I feel if all weapons were available so even a level 1 could to swap to whatever weapon loadout it would reduce the animosity people have towards these cheese builds.

    See the shield is very affective against the tight kill box build.

    The problem is they aren't all tight boxes. The one I made is quite spacious and the shield doesn't last long enough to make it through and the pistons prevent anyone from escaping the room fast enough to avoid being shot. Ranged isn't an option because I have 5 of those plasma caster things and 4 ranged guys. Along with the grabbing claw things and incinerators throughout the room there's literally no way through it and while I'm proud of the fact that I made one impossible to run even for the speed runners and shooters I'm really disgusted how easy it was and how toxic it is

  • @Seraphor said:

    Really seems like you should be able to refill the gen mat indefinitely. Even if you don't get any more bonus past P10, should at least be able to invest currency to make it active again.

    We wouldn't be able to get any players in them. There's a lot more maps available than there are raiders. If that number keeps going up your just gonna keep getting a ghost town

  • It's actually a solid concept to prevent players like yourself from finding ways to exploit the system and make it impossible to collect the genmat. They should definitely not change that system