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miningsquirrel

miningsquirrel

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miningsquirrel
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  • Leave it to BHVR to state they fixed a bug when it's not fixed.

  • @Sonzaishinai said:

    I like Scott, he's a smart fellow. But he really shouldn't be on a balance team. He suffers a lot from the "player makes a bad developer" clause.

    His rework series so far really isn't that good.

    His Legion change would make Legion a killer that can easilly injure and then can down using stealth which means survivors litterally would never get chased.

    His Clown rework makes bottles useless and just slaps a teleport and calls it a day. It would be weaker then current clown and even more unfun to vs.

    His trapper one was pretty good though bar some numbers that would need changing.

    I'm pretty sure he isn't being serious with it and just throwing out fun idea's without thinking about how well it would work

    You're completely right about him not making absolutely perfect rework ideas. My point was that there are people who are actively trying to give constructive feedback and giving new ideas on how to approach things in DBD.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2062998#Comment_2062998

    Ad populum, have you heard of it? Just because a lot of people believe something or hold the same opinion doesn't make it true (look at pro-diseasers/anti-vaxxers, for example). The devs are free to look at the objective data instead of the subjective opinions of a tiny portion of their playerbase.

    The problem with their, "objective data" is that it doesn't factor in skill in any of their tests. They nerfed Billy cause he consistently got 4ks but that stat didn't factor in the skill of the survivors. If there was a way to accurately factor skill I would be fine with them nerfing/changing things based on the data but it's not like that right now.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1965021#Comment_1965021

    The overheat mechanic is to prevent people from infinitely revving. Revving alone zones survivor to a much smaller window of oppertunity, so infinitely being able to rev means infinite zoning. Thats too powerful, its probably a reason to give Deathslinger a slight cooldown after aiming so he cant spam aims everywhere.

    Guessing you're joking. Zoning survivors is not broken at all. The only times you're able to zone a survivor is if they're out of position.

  • @[Deleted User] said:

    His base kit is very similar to before. His overheat should only be a real factor if you're running engravings without gloves and other than that he's basically the same.

    Engravings was apart of curving. If you rev the chainsaw to 0 - 100 it takes about 25 percent on the bar. (not counting the amount of time you saw) It keeps going up which means curving mindgames are harder because you can't zone them into a position you can curve them. There was no need for an overhaul stop acting like it.

  • Yes.Nothing was wrong with old billy besides a few addons. The people saying No don't have more than 5 hours on the game or have never played him