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govengoben128

govengoben128

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govengoben128
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  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751422#Comment_3751422

    Okay looks like you dont understand the difference between slugging (strategy) and bleeding (toxic behaviour). Bye.

    But both can be prevented with no mither or boon, and to say that the countermeasure is wrong with perks is to deny the very basis of this game, and to say that it is always possible for two or more people to escape if they bring their own, but you didn't read it, did you?

  • @Predated said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750852#Comment_3750852

    Because a basekit mechanic shouldnt only be counterable by perks.

    Then what should we do about AFC and 3GENS, they are basekit that can't even be addressed.

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750852#Comment_3750852

    There is a difference between slugging to pressure and bleeding out.

    OP accepts defeat, not asking for basekit Unbreakable as a fixing.

    OP asks to punish the bleeding behaviour.

    I want you to think about this. While one person is waiting to bleed to death, the three people left because it takes 4 minutes to do so can FINISH 3 gens, and when the second person is waiting to bleed to death, they will be able to FINISH 2 gens, and open the gate.

    It would be a complete lack of skill to have 5 gen left there, even if the speed of going down is fast, without hooking it would take 4 minutes, and with unbreakable etc. it would buy more time.


    Do you really think bleeding is strong?

  • @jamally093 said:

    https://us.v-cdn.net/6030815/uploads/2UTHCDFZU3ZB/20240627-233923.jpg

    So slugging isn't reportable huh?...hey look at how many gens we did a nice big zero and how many hooks? Also a big zero. Your tell me this isn't a reportable offense because it's slugging. Full on crystal clear more clear then through then a freshly made window SO CLEAR THAT I CAN EVERYTHING THROUGH IT. But nope according to BHVR it isn't a reportable offense even though they never bother hooking anyone fun fact we all bled out. Yes someone DCed and did I report them for it no because I found it valid they DCed because they didn't want to wait 4 minutes bleeding on the ground because the killer just wanted to ruin a match for everyone "your fun isn't their priority." Okay...still doesn't mean they didn't ruin the match if BHVR wanted to stop slugging here's an easy solution...a give up or force bleed out button if all four survivors are one the ground and the killer isn't picking them up at all the survivor can "force bleed out" they disconnect from the match but their player stays still keeping the username so basically its a secret dc it let's the killer think they DCed when in reality their off playing a different match all it does is waste the killer's time and guess what the killer doesn't receive any BP from that survivor because of it.

    you can counter any perks like no mither or boon, unbreakable.

    why you dont use it?

  • @lagosta said:

    It feels way too good to use as a killer and way too bad to play against as a survivor. No pallet saves, wiggling, flashlight saves, sabo, DS, nothing. Not to mention the bug that lets you hook multiple survivors.

    The efficiency of back-to-back chases builds too much pressure for the average Survivor team. Since the start of the event, the queues for killers have been noticeably longer, and the almost permanent +100%/150% extra BP bonus Survivor corroborates that impression.

    I usually take this time of the year to stack cakes on both Survivor and Killer for the rest of the year but this single mechanic ruined the whole anniversary for me. Yes, I can play matches in normal mode (thank god) but we all still need to finish challenges for the time-limited cosmetics.

    So please BHVR, by the love of all that is good, do not turn this into a permanent mechanic as many content creators suggested and provide counterplay if it inevitably arrives next year (but hopefully it won't).

    It would be better to play in normal mode, and in the event you should look for ways to enjoy the event.

  • @Jacknalls_Paw said:

    From the next update hooks on which a survivor is sacrificed will be able to respawn after 60 seconds.

    There are no more excuses at this point, the killer often used the loophole of not being able to hook because there were no more hooks available nearby even though it may not have been true just to mask his toxicity.

    I am obviously only talking about the situation where there are only survivors on the ground and the game is virtually over, whereas if a killer wants to slug during the game there is no problem of course.

    but, hooking give survivers 4% chances to escape. The slugging killers want stable 4K, no hooking make match without strong perks like DH, ofc, and 4% chance.

  • @Zaydin said:

    That way killers can decide if they want to torture themselves against a group with a massive unfair advantage they can't counter.

    Of course I know what SWF mains will say: "If you did that, no Killer would every play against a SWF!". Gee, it's almost like SWFS AREN'T FUN TO PLAY AGAINST'.

    Most importantly, the Killers do not have the power to get 4K against SWF.

  • why you dont bring boon or unbreakable or no mither or anything. you can deal with slugging, If you have no perk? Killers are the same.

  • I think you dont know why killers still do camping, if there are gen and hooked surviver, killer has no reason for leaving there.

    so surviver should not down near the genertor. This is the surviver skill.