goka9696
goka9696
About
- Username
- goka9696
- Joined
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Comments
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Anything longer than 30 seconds loses you the game, so that's the limit.
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Survivors have been "too strong" since the game's release, lol.
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The point is to win.
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@theTARNavsky said:
It should regress after the kick. However note that the standard regression rate (which is applied in this instance as well) is 0.25 charge per minute, so for an "almost full" gen, let's say 89 charges (out of 90) it would take 356 seconds (almost 6 minutes) to fully regress. 1/4 of that time would have to pass for the 4th piston to stop moving (as it starts moving at 75%).
Don't know if that's the case here, but I'm just saying, the dry kicks are not that powerful.
At least 3 minutes, maybe even 4, passed after my guard kicked the generator and it was moving at exactly the same rate as before. Only after a bot activated it again and I kicked it manually did it start regressing properly. Surely in 3 minutes at least a single piston would stop moving? Unless, again, I'm just misunderstanding how Knight's ability works and it turns out that guards only apply a flat -5% reduction instead of reduction+regression, which if true makes me wonder why anyone would use them over the knight's own kick.