fayelynnw
fayelynnw
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/194659/rank-system
My theory would be that there is a larger influx of rank 18~20 killers (newer players) who may or may not have longer queue times because all the survivors in those comparable ranks get sucked away and it needs to match further and further away from the bell curve. The pip system in general forces players up if they aren't completely trolling or trying to depip (And only possible to derank up to 15) just through sheer hours played up till like Rank 9~10. After that anyone who is actively doing objectives and being reasonably altruistic will get more 1~2 pips than they are losing that if they play enough - will inevitably end up in red ranks without having to develop looping skills or amass a reasonable amount of game sense/knowledge in that time.
If you found that you are "winning" games but only safety pipping (Black pips meaning no progress gained or loss) then you need to work on "constantly" doing things in a match as much as possible, even at the risk of getting hooked yourself. Whether it be hook rescues, being a gen jockey, looping the killer or combination of all that - you should aim to minimize the amount of time you are crouching about or hiding in a locker.
You literally can only lose a single pip at most per match - and short of getting a stream of unlucky games getting tunneled and first hook mori'd where you don't get to play... it shouldn't be that difficult to advance even for a solo queue survivor if you understand emblems and playing for them instead of just "escaping" (Although that's an emblem as well).
i mean i was over-exaggerating lol. i just meant it’s easier to lose one than gain one for me, but then again i probably just suck. thanks for the info tho