falloutwilliam
falloutwilliam
About
- Username
- falloutwilliam
- Joined
- Visits
- 14
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Comments
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@DwightOP said:
Rank doesn't represent fair matchmaking. Any potato can get to rank 1.
Facts, sure explains how I got there. Just be decent at looping and don't make dumb plays and you'll be good
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/143766/noed-change-opinion
Ruin gets nerfed>Survivors start gen rushing>Killers in mass bring NoED back into play>survivors whine NoED stronk <--- From point A to B do we see cause and effect?
Gen rushing was still a thing before ruins rework. It's called not being ######### at skill checks.
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@[Deleted User] said:
No.
The fact that the killer has to play the entire game up until the exit gates are powered and it can still be removed beforehand or during the period of when it's active is fair enough.
Do. The. Bones.
But often survivors don't break totems unless inner strength or they suspect noed. But like I said in other replies I believe killer should keep speed boost regardless of the totems status.
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@Rin_is_my_waifu said:
Do you know that you can deactivate the perk by doing bones?
Yes and that's why I feel as it needs to change to where the killer keeps the speed boost regardless if the totem is up or not, it's to give the perk more of a use to killers.
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@[Deleted User] said:
No.
The fact that the killer has to play the entire game up until the exit gates are powered and it can still be removed beforehand or during the period of when it's active is fair enough.
Do. The. Bones.
My thoughts though are speed boost stays regardless of the totem being broken or not 👍🏻
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@Thatsmartguy said:
https://forum.deadbydaylight.com/en/discussion/143766/noed-change-opinion
Ok so if every survivor was hooked that game then its just the same totem perk that gets destroyed if people do totems. So the killer would just one shot everybody still and if they nerf noed nerf adrenaline too while they r at it
Yes I do believe adrenaline needs a change, perhaps if you're in chase with the killer you don't get the health but you do get a speed boost?
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/143766/noed-change-opinion
I love this idea, gives an extra boost to the killer in eg for performing well but not being able to completely finish the job.
The change that I want for it is that it has 30 seconds of use, and each time you hook a survivor you increase this time by 15 seconds.
Hmm maybe like a haunted grounds type beat? Where if they break the totem all survivors become exposed for 30 seconds and every hook adds another 15 seconds?
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@MontyBurger said:
facing a killer with ebony mori is one of the most un fun things in the game. Unless the killer is really bad then you’ve basically lost as soon as you’ve loaded into the game.
if you want to remove keys to make it fair then go ahead. Ebony mori is just an insanely unfair mechanic that needs to be removed.
In my opinion just make it to where they can't Mori you off of first hook with it. That would make it more balanced since keys they require more work to be done, gens finished and all that