ecliptikk
ecliptikk
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- Username
- ecliptikk
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Comments
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@Junylar said:
If you ever think gens are flying too fast, just play a few games of soloQ, and you will see that gens don't even get done there.
i play killer so do u think i've just been getting unlucky and getting a swarm of swf lobbies? i suppose it is a lot better in some games than others.
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weird. i've had other people comment on how much quicker gens are being finished but i was wondering if this was something everyone was experiencing
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@Blueberry said:
Indoor maps are generally my favorite maps as killer or survivor. I think they’re much better balanced than outdoor maps as well as simply being more aesthetically pleasing. Playing indoor map actually feels like a unique experience whereas every outdoor map is basically the same loops over and over with a different splash of paint. The loops on indoor maps are also more balanced in my opinion. The biggest benefit of indoor maps is that it cuts off lots of LoS which reduces unhealthy hold w game play since you can’t see them coming a mile away. This lessens the benefit swf has in callouts compared to solo queue. Indoor maps are bad for some killers but those killers are typically already very strong to begin with so I think this evens it out and they’re extremely good for stealth killers which are already generally very weak. Good balance dynamic there. Worse for good killers and better for bad killers. We need more of that.
They’re just a more unique experience and overall healthier design for the game. I’ve yet to hear a rational or logical reason for why they’re worse other than it’s not good for the specific killer they play.
this is more or less exactly how i feel about them, though i think the underlining negative of indoor maps being how hard it feels to navigate around them, both due to the similar looking surroundings at maps like Lery's and the lack of space in the corridors of maps like hawkins or RPD.
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@SoGo said:
I like them, but...
The Game is full of pallets and really small, so some killers and perks thrive while others suffer.
No real problems with Midwich, RPD and Léry's. Maybe size of them.
But oh how I absolutely despise Hawkins and wish it would be changed already.
This discussion is the first time i've heard someone pick out their least favourite indoor map as hawkins and it's fascinating to me. What makes Hawkins so much worse than the other indoor maps? I would personally take Hawkins over other indoor maps like RPD or The Game.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729864#Comment_3729864
Primarily because of its high amount of safe pallets that m1 killers have to just instantly break. Killers with powers that can hit over or through pallets can do fine on that map, but for those that can't do that it's a really boring map that doesn't allow much skill expression in chase on either side.
that makes sense, i guess i oversee that as i main pphead so pallets don't tend to affect me on Gideon.
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@sizzlingmario4 said:
Well to start, The Game is an awful map.
For the rest of the indoor maps, I'd say generally it depends on the killer. I usually enjoy indoor maps if they don't significantly hinder the killer's power. And I'm the rare survivor that loves Midwich, it's genuinely one of my favorite maps. I know this is probably a hot take but I don't even think RPD is that bad anymore now that it's split in half and we have anti-3-gen. (Original RPD was terrible though.)
But if you are a killer that can't use their power very effectively on an indoor map, or if you get sent to an indoor map as survivor by a killer with some specific build that's oppressive on an indoor map, yeah that's usually not very fun.
What makes The Game so bad? just out of curiosity because i like The Game as a killer main and i still like it when i play survivor, so it intrigues me why it's so hated on. i can see how people think it's killer biased, because when push comes to shove it is. However, i don't see why this makes it such an awful map to people.
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@Xernoton said:
It's not that indoor maps in general are a bad thing. It's just that the execution often leaves much to be desired.
Look at The Game for example. Who wants to play on a map that is always one-sided, allows for no interactive gameplay on either side and on top of that scales with the most nasty killer builds? If I want to win, I don't send myself to Midwich. I use an offering for The Game, play Doctor with Restraint and Calm addons and then I start slugging with Knockout, Brutal Strength, Surge and whatever I feel like. You lose 2-3 gens and then you win. Because as soon as you get some pallets out of the way and have everyone in madness 3 all the time, they just don't get anything done anymore.
But when I play Freddy with a fun build on that map it's an immediate loss. Try playing around 30 god pallets as a M1 killer with basically no anti loop. It's horrible.
The other indoor maps, I don't mind when it comes to balancing. Yes, Midwich is killer-sided but it's manageable (as long as you're not playing against a Nurse that is). Though, I'll be honest, if I get RPD 5/7 matches, then I start to hate that map too.
I think i'm naturally biased at times as a killer main for maps that work well with my killer and my builds around them, probably why i'm so indifferent about indoor maps as some will work and some won't. Hence why i struggled to empathise with survivors that don't like the indoor maps that i do (your example of the game being a good one for this too). This probably has something to do with my views on indoor maps, i think that someone's overall opinion on all maps in general depends on their play style, and i see what you mean with the execution of them being the problem rather than the maps themselves.
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729812#Comment_3729812
I enjoy it because it has a bit more predictable loop generation than the others and I enjoy stealth builds for killer, while dabbling in Object of Obsession builds for survivor. It's the only map I load into and think "Well this will be a nice break for my brain" because I won't need to identify what each loop generated as.
Which is why I don't know why I dislike Lery's because it kind of has the same situation, but maybe it's because it all looks the same outside the office and TV room? I can't put my finger on it.
Funnily enough i never understood the stigma around Lery's as it is often regarded (from what i've seen at least) as the worst indoor map, when i think that RPD (and even Gideon at a push) is notably worse than it, though i do see where you are coming from.
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@ChaosWam said:
RPD is one of my favorites on both sides.
Though I'm not a big fan of Lery's, oddly enough.
this is interesting because i don't mind indoor maps on killer or survivor, but i loathe at the sight of entering RPD at the start of a trial. that's the only map i can think of that i truly dislike.
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Hooks breaking on death makes little impact on the world and when it does it can disadvantage both the killer and the survivor. The killer could create a region where there are no hooks and the next available hooks are far away enough for the survivor to escape the killers grasp easier. while this disadvantages the killer, it also could promote slugging which ultimately creates a boring experience for the survivor.
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Upon first release she got a reputation of being a very boring killer to go against and gained a name for herself as a killer that could and would hijack a game for a long time.
She just never lost this reputation.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729775#Comment_3729775
All fine dude ^^ It got changed 4 months ago, end of january.
thanks, i'll edit my other comment so not to confuse anyone. Don't want them using shadowborn and expecting an FOV boost XD
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729761#Comment_3729761
How long did you not play DBD? Shadowborn has a new effect for quite some while now, and they added a fov slider in the options.
apologies, i took a gap for just under a year and came back a couple of months ago and i can't say i've used shadowborn since then nor have i noticed an fov slider. i only suggested it because it's what i used to run if i ever played blight and i assumed that it did the same thing.
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Not sure what you mean with the gliding, but i can suggest to you some perks to use with blight.
Blight is a good killer all round but he can be extremely good if you know how to use him - combining this with a good perk build can make blight a nightmare for survivors. The perks is recommend on blight really does vary on your play style, though some universally agreed good perks for blight are Lethal (Nemesis) and BBQ (Cannibal). Pairing these together in a build is good for most killers and works very well with blight and his mobility potential.
Shadowborn (Wraith) is also a very good perk on blight as the increased FOV can be very helpful.
the TL;DR of this is that the choice of perks for the blight really depends on your play style, but the full build i'd recommend running for him is Shadowborn, Lethal, BBQ, Pain Resonance.
EDIT: Shadowborn no longer affects FOV, so i would suggest running max (or at least a higher) FOV on blight as opposed to using Shadowborn.
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The way i see it there's two solutions to this.
The first would be to switch up your perk build, not because endgame strategy builds don't work, but because if your build is not working in the way you want it to or if you are still finding matches difficult with it, then chances are another build could help (although i understand if you do not want to do this as we tend to grow fond of our builds over time).
The other solution would be to continue playing games and put your faith in the mmr system. if you lose games (in theory) your mmr will decrease, however do keep in mind that a lot of people believe that the mmr system is broken or is something of a myth. The benefit to this is if you still remain in the same lobbies then eventually you will naturally become better at countering these challenging loops with survivors.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3729739#Comment_3729739
You can use Undying, as long as you’re okay with the risk that you might quickly lose 2 perks. Ruin is also nowhere near as strong as it used to be and it’s debatable whether it’s worth devoting 2 perks to it. (On most killers I would say that it’s not worth using Undying to protect Ruin anymore, but that’s just my opinion.)
The other build mentioned in the other post is also good too!
yeah i was questioning if it was worth it, i feel like i'm trying to hang onto ruin within an inch of my life because of how good it was back in the day compared to how much it's been nerfed into the ground now. thanks though i'll take it all into consideration.
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@D0NN1ED4RK0 said:
try lethal, I’m all ears, deadlock, and NWO
Lethal rlly good for pre game and has great synergy with I’m all ears
Deadlock is really good as it’s a nice passive slowdown
And NWO well hook perks as whole aren’t that useful on pphead but NWO has it’s viability on his kit
Pain res is also a welcomed option as it has 4 uses max and I use it myself so I won’t recommend against it but I say you use it later
thanks, i used to use pain res on ghosty a when i used to main him but this was a year or so back now and it left my mind. thanks for the idea
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@sizzlingmario4 said:
Ruin and Trail of Torment have anti-synergy with each other since Trail requires you to kick generators and Ruin makes that impossible as long as it’s up. So I’d switch out either Ruin or Trail for something else.
Otherwise that’s a decent build, I’m All Ears is particularly good on him.
i didn't think about that, do you think that replacing Trail for Undying could be worth it? Either that or maybe tinkerer i thought could work.