drunkfistnemesis
drunkfistnemesis
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899583#Comment_3899583
No, it's just that for some reason BHVR thought it would be a good idea for them to take a swing and come to a dead stop, regardless of it they hit the survivor or not. And then their cooldown on that attack had to be long as well, because reasons. It's the same process of a survivor actually gaining distance on a killer by 360ing.
Yeah that's true. If they only made the zombies more resemble the zombies from the remake. Zombies from dbd are so stiff compared to the zombies in resident evil 3 remake.
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@Jexckmgn5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898947#Comment_3898947
That's the type of good ######### I want in this game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898823#Comment_3898823
I seen those cinematic archives. That would be sick if they add those in.
@[Deleted User] said:
One of the archives for the Observer has a focus on Spiders and end's with him encountering a Spider creature, which the resolution for is never told to us, just that the Observer survived the encounter. Granted said Spider Creature was sort of a humanoid/spider hybrid, like a spider minotaur, so possibly not going for the exact Spider creature design you would have in mind.
So it's possible one could arrive in the fog, granted there's alot of thing's shown or only mentioneed in the archives that we probably will never see in actual game, but if they did go for one it possibly might be the Spider creature from that archive.
Check out Tome 9 Crescendo. It got a lore about Terra Arachna named "Web Of The Abyss".
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It's a cool concept. I just don't believe that we ever get to see a spider killer in this game.
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It's both survivors and killers going at each other's throat. It's always this and that but you can see the emotional roller coaster in their arguments. It's incomprehensible mumbling so to speak.
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@Archael said:
IMO Nemesis could use it's own contamination to mutate a zombie, like he did in remake. Making them faster, more aware and maybe immune to blind? also removing thier ability to infect and allow for direct hits.
High risk high reward should it be, since those would require Nem to go from Mutation 3 to 2 and 1, forcing him to gather tiers again, and zombies could be still destroyed by pallets.
You just gave Nemesis a new ability and I like it. This should be added to his power along with the contamination buffs.
What if Nemesis could turn zombies into NE-α Parasite zombies?
They could have a ranged attack, blind immunity, faster movement speed and detection range. If survivors get too close in the parasite zombie range then they'll grab the survivor and put them into the dying state. Animating and designing these new things probably takes a lot of time but I think it's worth it and fun.
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@danielmaster87 said:
The survivors can literally make them whiff, poke their nose, get away in time, rinse and repeat. I've seen it.
True I have seen that happen too. It's uhm.. strange that it can happen. My guess is there is a delay between their attack animation? I'm not entirely sure though.
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@Chilli_man2400 said:
all terror radius perks need to linger for at least 3 seconds when not in TR otherwise some need reworks.
Dark devotion is fine doesn’t need to be strong it’s a fun gimmick perk
dissolution needs to remove the part where the survivors know it’s activated
Septic touch sucks ass and should be buffed
What perks needs a rework and how would you buff Septic Touch?
I used to run Dark Devotion on Doctor and his fun factor increases by 200%.
