deadbydweet
deadbydweet
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1819442#Comment_1819442
Hoarder wasn't nerfed for balance. Changing the probability of items in chests caused unexpected bugs that don't have an easy fix. The devs are still working on Hoarder; its current state is not meant to be its permanent state.
I didn't know that, thank you for the update. Glad it's because of a bug.
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You know what's stupider. Nerfing hoarder. The only thing that can make keys less-likely to appear, is nerfed to oblivion. What the hell do I gain from seeing survivors open a chest by a mile away? It's not like my slow-ass killer can stop it. It doesn't even reset the progress of unlocking when they leave it + the amount of chests that'll show up will literally make this perk garbage to killers and an up for survivors. Thx for the balance.
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lol. RIP. With the chest retaining the unlocking progress, this perk is basically garbage and a survivor perk in disguise. The only thing that'll make this perk shine is when you pair it with franklins, which is counterable with plunderers, a single survivor perk. And with the overwhelming amount of chest, do you really think most killers can stand a chance in defending them?
Just a terrible perk, nerfed to oblivion. I would run if it made chest unlocking slower and resets the progress everytime you let go, like totems.