dannyghost
dannyghost
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2076815#Comment_2076815
DS needed a nerf for several reasons. The fact the if all 4 survivors ran it, the as I a killer you would have to deal with some incredibly unfair situations. Potentially four instances of 5 second stuns. Four full minutes of invulnerability for the survivors. Loss of pressure for the killer.
When you add perks like unbreakable and soulguard to this, you are basically denying the killer the opportunity to down, hook and kill survivors.
maybe they should limit the stun and time, now that you've said that i understand a little more but i still dont really agree that ds needed that big of a nerf, if they made stun time lower, ds timer lower and cancelled it when another surv is hooked, it would still be a good perk to run but killers wouldnt be unfairly dsed 24/7
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@MadLordJack said:
Okay, so the cliff notes version is this: survivor is, and always will be, much stronger and easier than killer. It's just that most people really, really suck and/or play solo que.
In the recent nerfs, Undying was a killer perk and was ridiculously overpowered, now it's gone. Survivor movement is jankier than ever thanks to the revisit of the movement animation update, lowering the QoL for killers. DS finally got nerfed, finally. Finally. Not it does the job it's supposed to and isn't really abusable. Trickster actually got nerfed out of the PTB. Starstruck got buffed.
Oh, and every map update nerfs Trapper some more.
i don't think surv is easier, killers can have perks like noed, bbq, ruin, devour and surv has nerfed ds, flashlights, sprint burst?? i just dont get it and dont understand it
thanks for commenting btw!
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@BSVben said:
Welcome to the forum.
You would be better to start separate discussions on the different subjects your are discussing. It makes it easier to follow.
I regards to your experience with match results, they are just your experiences. You can't reach a significant conclusion to the game with just anecdotal experience. Other people's experiences can be vastly different. Ask any 2 people on this forum about which is the stronger role, and you will probably get 2 different answers.
In regards to the Devs favouring killer perks over survivor perks, you should look at killer perks on the DBD wiki. Quite it of them have been significantly needed. Most of the time with good reason. I would agree that survivor perks have probably received more nerfs. This is because survivor perks in general are stronger, with more potential to be game breaking (I'm looking at you original mettle of man).
All of the situations you have described for DS to be necessary in are situations in which you are not being tunnelled. Why should you receive 60's of invulnerability when NOT being tunnelled? If you have time to heal or do a gen, then you have time to run to a safer part of the map.
thanks for the welcome, nice to see someone actually reads and doesnt just click off when they see long text!
as i said, my match results with my dad wont be the same as everyone elses, i understand that fact, thats why all my points are more focused on the experiences ive had.
killers in my opinion have very overpowered perks like noed, undying, devour, i understand a good surv team will ignore those and still be able to win but how does a perk like DS or sprint burst compare to a insta down perk, a perk where totems can be protected, a perk where all gen progress can be taken away in a few seconds?
and as for my last point i responded on a separate forum do what i think tunnelling is. if people hated that people had 60 seconds of it the devs could nerf it to be maybe 40 seconds or 35 instead of the 60, also if a killer is already coming back to the hook, you go to heal, and then hear the heart beat, thats still tunnelling, you go to work on a gen, heartbeat gets closer, killer only goes for you, still tunneling.
again thanks for commenting and being respectful!! i enjoy debating on this kind of stuff
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@BSVben said:
https://forum.deadbydaylight.com/en/discussion/comment/2076779#Comment_2076779
If you have time to hop on a gen, then how could you possibly be getting tunnelled?
as you said on my forum, we all have different answers to things, i think tunnelling is when the killer either only goes for you after you get unhooked or if the killer cant catch someone else when they go for you, you could think different but i dont see how ds needed that major of a debuff??
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welp this flopped :)
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trickster is more of a grandpa than a kpop star
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camping and tunnelling is always gonna be in the game and no matter what people say from both sides, in the end, NOBODY is gonna listen.
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i feel you can still be targeted/tunnelled even if you hop on a gen after getting unhook, they should have made it so if someone gets hooked while your ds is active then it cancels.