coconuty04
coconuty04
About
- Username
- coconuty04
- Joined
- Visits
- 71
- Last Active
Comments
-
His backstory is great, It just feels disconnected from the clown persona to me. Like the wraith being an invisible demon just because he crushed a mob boss that was using him, or the trapper wearing a screwed up mask and bear trapping people, because he ran his daddy's estate with an iron fist and blew everyone up in a mine.
Now that I think about it, I think the trapper being the serial killer that collects finger trophies would be pretty cool
-
I actually didn't know that, and I'll admit it gives me a little more respect for their choice in backstory style. Thanks for the new perspective
-
At rank 20, all the tricks should apply. Do you play survivor? Best way to outsmart a survivor is to know how they play. Otherwise, learn to predict their paths by looking ahead of them while chasing. If you see them bee lining to a pallet or window, you can then judge if you have time to swing and hit before they complete the action, or start working on going around the obstacle early. Depending on your killer you have other options as well (i.e if huntress, chuck a hatchet over the pallet as they're dropping it, or at a window they're about to vault)
Most survivors at that rank haven't come close to master looping so you just gotta out think them. Most of all don't get discouraged, you have at least 6 solid ranks before the game becomes an MLG pro, tea bagging nightmare lol
-
If you some how incorporate Castiel into this dlc, and he has a perk that does something involving him yelling " Hey, ass butt!" at the killer, i will buy 10 copies
-
Like most subjects in this game I'm torn. On one hand i like the idea of moris, because you are playing as a killer after all. Having a unique violent killing animation is just fun and adds a little variety to the gameplay. On the other hand, moris take a lot of the fun outta the game for the other team. You eliminate the need to hook a person 2 more times. Its like if survivors could just auto complete a gen after escaping a killer chase or something. On the other other hand, nerfing moris to only work after 2 hooks makes them almost pointless, as that survivor is dead on next hook anyways. All your avoiding is the minor potential for them to wiggle free.
I agree with you that moris need to be revisited, but I'm just not sure how they can be changed. Perhaps a side effect to them, where if more uncompleted gens exist then survivors, then a gen gets completed? Or maybe progress on a couple of gens goes up halfway?
-
How bout you come over to my place, we can barbeque and chill