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claudtheshadowgod

claudtheshadowgod

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claudtheshadowgod
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  • still miss the point of the game to ya know kill survivors

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888635#Comment_1888635

    Absolutely not even back when i was playing when you'd get downed ONCE and have the threat of being mori'd id still have games where id win and lose. Get better

    simple as that lmao get better for 90% of the comments here xD the point of the game is to KILL survivors not have them play running simulator xD i down you i want the opportunity to KILL you like the game was INTENDED to do. Make the pinks more rare ezpz be able to down a survivor and kill them but no dont even get me started with game mods lmao Friday the 13th is more viable than this game at this point at least there they had a competent team and made a actual ya know horror game

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1886017#Comment_1886017

    I... didn't? A combo DS is in can be considered broken, but by itself it's fine. Unless you're playing a lower tier Killer, or someone like Oni without your power almost fully charged, since they can gain so much distance.

    The main thing with perks is you have to balance them around all Killers. Better Killers are mildly annoyed by DS, but worse Killers have to be careful of it lest they have an extra 30 seconds added to a chase.

    Where did I 'contradict' myself, anyways?

    i think a potato has more IQ than you. Re-read what you said fam

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1885717#Comment_1885717

    I go out of my way as Survivor to not use DS. I want DS to be changed, but as a Killer I am not overly affected by it. Unbreakable/DS combo is broken, but DS itself is not.

    That was towards the Devotion 10, I have 750 hours and I'm devotion 1 (almost devotion 2.)

    I'm aware why Survivor Queue takes so long. It's harder to rank up as Killer. Why do you think Survivor Queues are so long at lower ranks?

    BTW DS by itself isn't op at all, it's just annoying at most to high tier Killers others than the Oni.

    make up your mind its either broken or not you just contradicted yourself its broken simple as that have you watched the devs play home boi straight up hid in a locker with blood stains and scratch marks on the ground. the devs are the problem they dont know the mechanics of their own game and refuse to listen to the community lmao

  • @Rydog said:

    I'm going to lay this out one last time, since it's moot and they implemented the exact mori change I have long been advocating for.

    Old moris erase 1/3 of the killer's objectives. The red mori requires the killer to achieve 8 objectives instead of 12. From the moment the game loads, it just simply removes 4 of 12 objectives from the game. This is the most goalpost-moving mechanic in the entirety of Dead by Daylight. It is the equivalent of survivors starting a match with 2 of 5 generators already finished (assuming we count opening the door as 1 of 6 survivor objectives). The fact that it ever existed this way, especially when you really sit down and consider it in these terms, is mind-blowing.

    Now, moris only work on survivors who have been hooked twice. This means:

    • It is still tactically strong because it can be used to shut down a lot of Decisive Strike and Unbreakable play.
    • It may conceivably save time spent walking to a hook for the final time.
    • It retains the cool thematic bit of the mori, which is the slasher kill animation.
    • It no longer drastically moves the goalposts of the match.

    Now they just need to fix keys!

    yea revert the mori change its trash survivors need to be killed game is too survivor sided lol its boring when all we do is gen rush :P +1 revert mori garbage now typical dbd hide everything with cosmetics #fixthedamngame