breadistheguy
breadistheguy
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Ill take the L on this one. I, like a dumbass, forgot I shortened my first draft of the comment to just my thesis rather than the whole essay for the sake of engagement. The second build I wanted to mention was shoulder, plot twist, ds, and dead hard.
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@FerrousFacade said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118660#Comment_4118660
Borrowed time is getting reworked to uselessness as well, its anti-tunnel. And five seconds off unhook protections (elusive is not a fair trade for that). And before this off the record was nerfed. How much easier do we need to make this braindead tactic?
Not only did you not read my post correctly, but you also did not fact check yourself either. Basekit bt is 10 seconds (down from 15), not 5. Off the record let's you have 40 seconds (almost half a gen worth) of endurance. Borrowed time passively mends your deepwound if the killer hits you while otr is active, which I would argue is way better than what it was before (outclassed entirely by otr). Now it let's you take 2 endurance hits of off hook if you have otr, dh, and can loop the killer for 30 seconds. Shoulder can force this setup onto the killer, because the person that uses shoulder becomes the tunneling target. You did not even mention the second survivor build I said with shoulder, plot twist, and ds after using shoulder the burden.
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I liked your idea at first, but it gets so much worse the more you think about it from the killer's perspective. This hypothetical fast track rework is not survivor's noed, because it would break the game for 2 main reasons. (Any mention of survivors will be regarding swfs)
1. Survivors are able to spread out their pressure while the killer can only be one place at a time. Noed is balanced because it can not only be cleansed, but it an also be seen by survivors affect by its status. The killer cannot prevent survivors from progressing through end game and keep the expose debuff on them at the same time. They can only stall via hex defense perks like undying and <10.2 thrill of the hunt. and end game perks like no way out and remember me.
2. Just like shoulder the burden and the second most recent fast track rework, this fast track rework's existence encourages unhealthy killer playstyles like tunneling, slugging, or proxy camping a hook to prevent potentially getting crazy value.
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@Mortimer said:
"We are aware of and sorry about the tunneling issue, which is precisely why with every update we reduce the counterplay against it, so that you can be even more sorry by it.
Ok but the only strictly anti-tunnel perk that was nerfed was shoulder the burden, and with the other survivor perks that were reworked, it is still super useful.
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As a killer main, I can add some perspective. Sometimes, it can be hard to keep track of gen progress across multiple gens. Killers can see the survivors need to complete 5 gens, but if the killer didn't apply the necessary pressure, instead of committing to a chase, then 5 gens could go to 3 gens in an instant. There is no way of telling besides having really good positional awareness or playing a killer with high map control like Jason or dracula. While trickster cannot do that, she has a particular strength in proxy camping.
Also, before the 10.2 ptb, proxy camping had become an effective counter to a problematic perk called shoulder the burden (stb). Being nearby hook, but not close enough to trigger anticamp is a good way to prevent a survivor from attempting to use stb without consequence, and pairing this strategy with low commitment gen regression perks like scourge hook: pain resonance, dead man's switch, and turn back the clock allows the killer to temporarily pressure gens from afar while still preventing an unhook.
There are some perks that can help counter this. Reassurance pauses the timer of the hooked survivor, giving you more time to reset and save the survivor. Another (albeit risky and inconsistent) strategy is using ace visconti's luck perk(s) and a salty lips jar offering. This gives the hooked survivor the ability to self-unhook before 2 survivors die, and the chances of successfully unhooking increase from 4%.
Hopefully my input was helpful. I hope you have better matches in the future. ๐