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Zombieville

Zombieville

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Zombieville
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  • @OneGoodBoyDemo said:

    Not every killer necessarily needs mobility to be good, It depends on their power design.

    For example, we have killers like the Artist and Pyramid Head who have no mobility and are considered strong, and we also have killers like Sadako and Dredge who have a consistent mobility but are weak in a way.

    But killers that have a power that close the gap between the killer and the survivor, aren't they always going to be the better killer than the ones who don't?

    For example. Blight and Kaneki can shorten the distance between him and the survivor in chase but they can also traverse the map.

  • @Memesis said:

    I am getting fatigued in playing nemesis from his complete lack of mobility. Zombies SOMETIMES make up for that weakness in gen pressure, but it gets really old being countered by W and lithe or sprint burst

    I understand what you mean. I believe tiering up should provide him with an additional ability. Maybe he can traverse the map with his tentacle like he did in Resident Evil 3 Remake or just run really fast for a short time.

  • I will do anything to have Tommy Jarvis and Camp Crystal Lake map with Jason's mom's head and sweater in the killer shack.

  • @Firellius said:

    I think it's a waste of time.

    Making tunnelling a bit harder but not actually discouraging it is not going to resolve the problem, while those who are adamant that tunnelling must not be obstructed in any way are going to be just as irate over this patch as they were over 9.2.0.

    Trying to appease the 'tunnelling 5ever' crowd while also trying to stop the game from bleeding survivors who just don't want to deal with tunnelling anymore is just going to end up with a system that does too little to actually address the problem, but no matter how little it does, it will be too much for the other side of the aisle.

    At this point, they just need to tell one of the two groups to eat dirt. Either tell the survivors that you're not going to do anything because you fear the backlash, or tell the killers that you're going to be experimenting with anti-tunnel, even if they don't like the idea of a game without tunnelling.

    I believe you're right. Tunneling is and always will be the best choice in order to efficiently save time. No matter how many gen repair reduction you have, having only 3 survivors to deal with in the game significantly increases the odds to winning a match. I talked with a very good killer before and he also said that dealing with only 3 survivors reduces his stress levels by a lot so playing killer is mentally exhausting when he has to deal with 4 survivors.

    It makes sense what you say though. I don't know how you can stop something like this. I don't think it's possible without severely nerfing one side.