ZoeyLynnNyx
ZoeyLynnNyx
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This always reminds me of those "discussions" where (usually) white people, try to argue that the N-Word is not Racist. Look, you might not think it is, but you also aren't the person who has centuries of painful history to be reminded of.
Do you argue with women whether or not randomly yelling "Hey Sexy!" (or many worse things) at them is sexual harassment? Do you argue with disabled people, using R*tard or a ton of other words isn't harmful, cause it might not have been the original intention of that word? Do you argue with non-white people, that they aren't allowed to see any kind of racial slurs are harmful, if there is any kind of chance, that the person using them didn't mean it? We can continue this with all kinds of marginalized folk, but I think you get the point.
Yes, a white person can have their opinions on racism discussions. We might also have useful things to add at times. But simply said: We are not the ones to decide if something is racist or not. Going "but not all black people think it's racist" has (with very rare exceptions) nothing to do with caring about those peoples opinions, but is about weaponizing their voices to support YOUR point.
@Risky12 said:
https://forum.deadbydaylight.com/en/discussion/comment/2748016#Comment_2748016
Wait wait wait, so you just want blind obedience from people about black issues but you don't want their thoughts or opinions because they are not black.
So because I'm not black means I don't get a opinion in this matter? I don't known, sounds like a dictator to me.
And on the whole "sounds like a dictator to me."-thing: On the off-chance that this is not a bad faith argument, but you honestly mean it: Please look up the Tolerance Paradox. "Unlimited tolerance must lead to the disappearance of tolerance."
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@FFirebrandd said:
So... normally I don't agree with like... anything Sluzzy says. However, this one has some points I can't just say are wrong.
Tunnelling and Camping are too strong for both how difficult they are to execute and how fun they are to experience (for both killer and survivor).
There's a caveat to this though. That being that this post ignores what Tunnelling and Camping actually are. They're desperation plays. They usually come out to play when the Killer has gotten angry, jaded, or desperate enough that they're willing to sacrifice their own fun and that of the Survivors in the interest of not losing.
So while yes, buffing Survivor's abilities to withstand Tunneling and Camping is a good idea, buffing other mechanics for Killers to further encourage them to not Tunnel and Camp is also necessary.
Also I do have to admit that the Hatch changes were garbage. Hatch without keys in play was just fine and shouldn't have gotten changed. Keys needed a nerf/rework... not hatch.
As someone who has played mostly killer for the ~600 hours that I have played: I hate these kinds of tactics. As said, they are incredibly boring. This is why I don't use them, but I'm not going to lie, after getting taunted an entire game, being forced to mute my game cause of clicks and notifications and not being able to punish peoples mistakes when everybody is running DH ... I sometimes really, really want to. But I don't. I just turn off the game for the day, often longer.
And that's where we stand right now in the game: The people that don't like using cheap tactics, either stop playing or eventually give in. This is why survivor queues are so damn long and people seem to meet so many toxic killers. There aren't many killer players who genuinely enjoy this type of game. Most just feel like this is the only way to get anything done.
Playing in a fun way needs to be rewarding. And that just isn't the case, if the other side is using every possible thing in the game, no matter how abusive and frustrating it is, to get as many kills / escapes as possible. Play fair, get fair opponents. It's an arms race. Reminds me of the old COD times. In MW2 everybody used the UMP. In MW3 everybody used akimbo FMG's. Why? Because you needed to be very, very good to stand a chance without those. Same thing is happening here. And as you have zero control who you play against, or if specific rulesets are used, those who don't want to use certain tactics are caught in the Crossfire.
This game is ######### hard to balance properly, since you need to balance for Pro-SWF's at the same time as new solo-survivors. Sadly many players are willing to use these balancing problems to their advantage. Changing that is almost as much on the players, as it is on the devs.
Edit - Just to add: When I play Survivor, I often enough feel the same. When a killer uses frustrating tactics, when they clearly wouldn't need to do so, it's incredibly demotivating. This is a two way street.
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I had already written a post about sound-sensitivity today, before I saw this one. I feel like there is a pretty big overlap and I hope they can address both of those things. I'm carefully optimistic seeing that they are currently working on the "wiggle-checks", but I'd love to know if anything is planned here.
But to add a small note: I used to work as a community-manager in the past. It's all the way up there with "play tester" for the most thankless jobs in the industry. I get the frustrations very much, but letting them out on the team is not gonna improve it. Back when I was working, almost anyone in the team refused to read our own forums, because of the harassment they would get. It all had to go through me. Bad for my mental health and bad for productivity.
Basically: Be nice to your Devs, even if you aren't always happy with their work. It will make for a better game and a healthier community in the long run.