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ZinoRyf

ZinoRyf

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ZinoRyf
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  • What people fail to understand is that ruin has slowly become more and more weaker, because survivors over the years has become better at finding totems (at high MMR). I personally thought that nerfing it to 150% would be more suited, so the perk doesn't completely vanish from the game, but will be an ok/descent perk.

  • @Warcrafter4 said:

    This would just result in both extremely long survivor and killer queues.

    As the match making would have to work with up to 4 killers being banned and thus greatly slowing down how fast survivors get games.

    Meanwhile it effects all killer queue times as someone hates any specific killer more then the rest even if it is for petty reasons.

    So this would probably make survivor queues easily 20 mins+ once the current event is over and the queues return to normal.

    Also SWF would abuse this to try to always get even easier games with 4 bans.

    there are 24 killers which is why I suggested this, average it would only take 1/24 longer than normal, which isnt that much longer if you think about it, if 4 solo q bans different killers then it would only take 4/24 longer, which is 1/6 longer on worst case scenario. 5 min q will be around 6 minutes. not "easly 20 min+". The only problem I can see is people playing hatable killer have to wait longer such as spirit, deathslinger, bubba and freddy.

    I also suggested problem solver for SWF, iguess u didnt read it.

  • Its not a perk but something that helps for me is having a flashlight, whenever your friend is getting tunneled, make sure he or she drops a pallet (doesnt need to stun the killer), make sure you are around aswell. Whenever the killer is kicking the pallet, you pop up and blind them as they kick it, your friend should be gone and whenever the killer is recovering from his blind, you will be the one he will be chasing.

  • @yui_best_girl_at_me said:

    https://forum.deadbydaylight.com/en/discussion/comment/2367825#Comment_2367825

    that how the perk works what do u mean if you are the recent unhooked person

    Sorry I meant: most recent hooked survivor, I am just quoting the video u sent me which was a good example because otz hooked another survivor in the meantime and then he got DS'ed by the meg.

    What I mean is if you for instance hook a cheryl, and the cheryl gets unhooked and then you hook a dwight in 20 seconds, the DS that cheryl had would be deactivated because it shows that the killer didnt tunnel because the killer already hooked someone else in the meantime.

  • @IlliterateGenocide said:

    well the base ruin would have to be able to be taken away/cleansed or multiple survivor or killer perks wouldnt work

    Don't think that would be a problem, if it ever was a base thing, the devs should make it able to still kick it even if it was regressed, so the gen related perks still could be used.

  • @yui_best_girl_at_me said:

    its bad enough this happening https://www.youtube.com/watch?v=DzGqGjhZd1s but having to worry about it every hook would make me want to bang my head into a brick wall

    I see your point and agree, but remember that that video adressed the old DS, which was way worse. Also, what if DS is only active if you are the recent unhooked person? Maybe that would be more fair.