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Your_Worst_NIGHTMARE

Your_Worst_NIGHTMARE

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Your_Worst_NIGHTMARE
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  • @Astel said:

    I think that would be very easily abusable by survivors. Survivors would have no risk of any behaviors if that happens, similar to OG Decisive Strike. They wouldn't bother to do gens in front of killers. Also survivor can hinder you to down and hook other survivors very easily, which would make killers feel absolutely miserable.

    If they dont bother doing gen in front of the killer just down them and slug them. Assuming you are correct, the other alternative is to buff the anticamp, by increasing the killers distance to the hooks and increase the self-unhook meter speed fill.

  • indeed, the skillchecks are not adding 5% progress bonus.

  • @GoshJosh said:

    No.

    what a argument. two letters alone reflects how much u understand of the game. We should learn from you.

  • Did you read? seriously. First line : "...6% bonus speed to every interaction, but NOT the vaulting windows action."


    Rephrasing to make it easier to understand, since it seems to be a little hard for you: the 6% bonus should NOT apply for vaulting windows, since we already have resilience, which makes sense and its consistent to be activated when you get injured.

  • the rework it needs its to 6% speed bonus to every interaction, but NOT the vaulting windows action. Period. Most maps are already full of good loops to spend the killer's time in a chase. and all his effort on the chase of ONE survivor can cost 2-3 gens can end on nothing because of a 6% speed bonus on vaulting windows that could end in a hit, but avoided because of such bonus.

    We have resilience that only helps when we get hurt, such bonus from spine chill shouldnt even exist for vault, specially if youre healthy. Game is 4 vs 1, how much do you need? Devs gives excuses of "it's hard to balance things". They're just lazy or Survivor-sided.

  • @[Deleted User] said:

    The amount of times I've spawned in as a survivor with a hex right in front of me

    The amount of times the hex spawns right next to a gen.

    It's very unfair, they definitely need to either fix the spawns, or make it so hexes can't be cleansed for a certain amount into the match.

    not only that, even me playing as survivor, i know almost every single spot they can spawn. no exageration, i know where to look for them. So it kinda turns them useless and minus perks for the killer. Lots of times happened to 2 hex being cleansed at the first minute of the trial and the killer quits.

  • @[Deleted User] said:

    The amount of times I've spawned in as a survivor with a hex right in front of me

    The amount of times the hex spawns right next to a gen.

    It's very unfair, they definitely need to either fix the spawns, or make it so hexes can't be cleansed for a certain amount into the match.

    not only that, even me playing as survivor, i know almost every single spot they can spawn. no exageration, i know where to look for them. So it kinda turns them useless and minus perks for the killer. Lots of times happened to 2 hex being cleansed at the first minute of the trial and the killer quits.

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/300010/carburetor-tuning-guide

    Be careful they maybe consume all 3 charges for a 1 charge run lol

    as long as they dont keep the speed movement reduction, its fine lol

  • @Aven_Fallen said:

    Lets say, a Mori makes the game for the Killer insanely easy. Killers who use Moris frequently are not the best in the game.

    like if the game for survivors wasnt already easy enough right? Kekw

    Same way killer dont like keys being used for hatch, survivors dont like mori to counter DS and SwF. So both are even, at some point.

  • @Aven_Fallen said:

    Lets say, a Mori makes the game for the Killer insanely easy. Killers who use Moris frequently are not the best in the game.

    like if the game for survivors wasnt already easy enough right? Kekw

    Same way killer dont like keys being used for hatch, survivors dont like mori to counter DS and SwF. So both are even, at some point.

  • @Aven_Fallen said:

    Lets say, a Mori makes the game for the Killer insanely easy. Killers who use Moris frequently are not the best in the game.

    like if the game for survivors wasnt already easy enough right? Kekw

    Same way killer dont like keys being used for hatch, survivors dont like mori to counter DS and SwF. So both are even, at some point.

  • And, wait until you gather close to 1kk bps, then spend them.

  • If you play as killer, keep barbecue & chili for bonus bp, as survivor, combine Borrowed time w/ WGLF, plus the ooferings, and luckily, a blood stream party that someone might put.

  • Some ppl here mistake the request as a nerf, while what SC needs is actually a rework. Just change the way it activates, from "Killer looking directly in your direction and standing within a range of 36 meters or less", to something else.

  • @Actionjacksn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1355486#Comment_1355486

    Okay, but what is the main reason? Profit or supporting?

    If you consider priority as a standard here, i would say 100% profit. Support comes after.

    Now think, what impact would it cause to the game bringing out the sexuality for the characters? Like: David King is Homosexual, Nea Karlson bisexual, Karina kassir is transexual (all this data on their background story).

    None, why they need this to be implemented? to feel included? the game is not restricted, they can buy it and play as well.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354799#Comment_1354799

    Yes. But far more bad and mediocre players are in high ranks now than ever before. So much so that I've manged to get away with a win using a gimmick build or 2 with the reduced stress of vsing a high skill team. I still run into them from time to time.

    This is correct.

    Brown rank survivors are bad, generally. Yellow and green ranks are ok, generally. But I've vs'ed lots of red ranks are clearly should not be there. I'll admit that, g e n e r a l l y, when I lose it's to high ranks. But that doesn't change the fact that the horrific match making has now made rank almost obsolete.

    Also, I though you said I was rank 15?

    "L m a o"

    that guy Freankprince obviously dont know a thing about balance. he doenst consider the other circunstances of the game itself, like its 4vs1, there are maps way too big that doenst benefit some killers, quite has the opposite effect. He probably uses instadowns builds, along some other smallbrain builds with killers. and then he gets to red ranks, selfthink as a pro, and comes here to trash-talk. Lame, just ignore him.

  • @dbarranco said:

    Personally, I find The Demogorgon's music the scariest, idk why.

    Indeed, Demoboy's song is the scariest one, no doubt about it.

  • @SirCracken said:

    For me, the answer is absolutely yes. The amount of information this perk gives you is insane.

    Hear the lullaby of Huntress? You'll always know if she's headed towards you.

    Wraith, Pig, or Ghostface sneaking up on you? You'll know the moment they start closing in.

    Not sure if a Spirit is phasing? Simply look for the perk lighting up to tell where she's looking.

    It's basically 2 perks for one. Providing knowledge for both in, and out of chase. Premonition, an otherwise decent perk, is completely outclassed by Spine Chill.

    My suggestion is to make Spine Chill only active when inside of a killer's terror radius. Make it give knowledge inside of a chase and so that perks like Premonition have a chance to be picked.

    I agree with some changes to this perk, specially by making a point that it turns premonition very useless, and a worse choice compared to SC.

    I would suggest the following changes to SC:

    1st: Reduce the distance from 36 to 28 meters, and remove the speed gain only to vault actions.

    2nd: Turn the perk to be activated and grant its current effects only when the survivor is injuried.

    3rd: Turn the perk to be activated only when inside the killer's terror radius.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354799#Comment_1354799

    Yes. But far more bad and mediocre players are in high ranks now than ever before. So much so that I've manged to get away with a win using a gimmick build or 2 with the reduced stress of vsing a high skill team. I still run into them from time to time.

    This is correct.

    Brown rank survivors are bad, generally. Yellow and green ranks are ok, generally. But I've vs'ed lots of red ranks are clearly should not be there. I'll admit that, g e n e r a l l y, when I lose it's to high ranks. But that doesn't change the fact that the horrific match making has now made rank almost obsolete.

    Also, I though you said I was rank 15?

    "L m a o"

    that guy Freankprince obviously dont know a thing about balance. he doenst consider the other circunstances of the game itself, like its 4vs1, there are maps way too big that doenst benefit some killers, quite has the opposite effect. He probably uses instadowns builds, along some other smallbrain builds with killers. and then he gets to red ranks, selfthink as a pro, and comes here to trash-talk. Lame, just ignore him.

  • @dbarranco said:

    Personally, I find The Demogorgon's music the scariest, idk why.

    Indeed, Demoboy's song is the scariest one, no doubt about it.

  • @SirCracken said:

    For me, the answer is absolutely yes. The amount of information this perk gives you is insane.

    Hear the lullaby of Huntress? You'll always know if she's headed towards you.

    Wraith, Pig, or Ghostface sneaking up on you? You'll know the moment they start closing in.

    Not sure if a Spirit is phasing? Simply look for the perk lighting up to tell where she's looking.

    It's basically 2 perks for one. Providing knowledge for both in, and out of chase. Premonition, an otherwise decent perk, is completely outclassed by Spine Chill.

    My suggestion is to make Spine Chill only active when inside of a killer's terror radius. Make it give knowledge inside of a chase and so that perks like Premonition have a chance to be picked.

    I agree with some changes to this perk, specially by making a point that it turns premonition very useless, and a worse choice compared to SC.

    I would suggest the following changes to SC:

    1st: Reduce the distance from 36 to 28 meters, and remove the speed gain only to vault actions.

    2nd: Turn the perk to be activated and grant its current effects only when the survivor is injuried.

    3rd: Turn the perk to be activated only when inside the killer's terror radius.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1354799#Comment_1354799

    Yes. But far more bad and mediocre players are in high ranks now than ever before. So much so that I've manged to get away with a win using a gimmick build or 2 with the reduced stress of vsing a high skill team. I still run into them from time to time.

    This is correct.

    Brown rank survivors are bad, generally. Yellow and green ranks are ok, generally. But I've vs'ed lots of red ranks are clearly should not be there. I'll admit that, g e n e r a l l y, when I lose it's to high ranks. But that doesn't change the fact that the horrific match making has now made rank almost obsolete.

    Also, I though you said I was rank 15?

    "L m a o"

    that guy Freankprince obviously dont know a thing about balance. he doenst consider the other circunstances of the game itself, like its 4vs1, there are maps way too big that doenst benefit some killers, quite has the opposite effect. He probably uses instadowns builds, along some other smallbrain builds with killers. and then he gets to red ranks, selfthink as a pro, and comes here to trash-talk. Lame, just ignore him.

  • @dbarranco said:

    Personally, I find The Demogorgon's music the scariest, idk why.

    Indeed, Demoboy's song is the scariest one, no doubt about it.

  • @SirCracken said:

    For me, the answer is absolutely yes. The amount of information this perk gives you is insane.

    Hear the lullaby of Huntress? You'll always know if she's headed towards you.

    Wraith, Pig, or Ghostface sneaking up on you? You'll know the moment they start closing in.

    Not sure if a Spirit is phasing? Simply look for the perk lighting up to tell where she's looking.

    It's basically 2 perks for one. Providing knowledge for both in, and out of chase. Premonition, an otherwise decent perk, is completely outclassed by Spine Chill.

    My suggestion is to make Spine Chill only active when inside of a killer's terror radius. Make it give knowledge inside of a chase and so that perks like Premonition have a chance to be picked.

    I agree with some changes to this perk, specially by making a point that it turns premonition very useless, and a worse choice compared to SC.

    I would suggest the following changes to SC:

    1st: Reduce the distance from 36 to 28 meters, and remove the speed gain only to vault actions.

    2nd: Turn the perk to be activated and grant its current effects only when the survivor is injuried.

    3rd: Turn the perk to be activated only when inside the killer's terror radius.

  • they keep bringing this again & again.

    Seriously, whoever wants or support this, stop for a few seconds and think, what difference or impact will it make or cause in the game?

    Is the game restricted to heterosexuals? No.

    Is the game buyable to everyone, without exceptions? Yes.

    Has the DbD team said otherwise? No.

    End. Be happy everyone. <3

  • @Yamaoka said:

    So you tried to play mori games 7 times in a row?

    Yes.

  • @Aven_Fallen said:

    This is the same like Lobby-dodging Killers.

    Nobody loses anything (except the person DCing) and everyone has to wait. Stop using Moris, then people might want to play with you.

    Stop using moris, are you survivor main too? nerfing Ruin wasnt enough for you?

  • @Mtom912 said:

    I’m not gonna state whether I am for or against dcing during loading screen

    but i can definitely see why it happens, and it’s the survivor equivalent to killers lobby dodging, the game hasn’t started, which both shouldn’t work

    game hasnt started, yeah sure, you probaly doesnt know how frustrating it is losing so much time, try to play a game. Killers can dodge a lobby but that doesnt cost everyone eles time. If one survivor DCs on purpose on the loading screen just because he doesnt like Mori, how about the other 3? how do they feel about it? Even i as survivor hate when some other DCs because of a mori.

  • @DrownedFish said:

    No. Sometimes game crashes.during loading..

    you wouldnt think that way if you saw the toxic comments they left in the after-game chat. so game crash is not the case here.

  • @Rey_512 said:

    Would making it so Killers can consistently rack up 40-50K+ BPs per match (base, without BBQ) incentivize players to play as Killer more? The point would be to get more players in that role to at least HELP A LITTLE with queue times.

    Let’s face it: the game will NEVER be balanced to everyone’s liking and killers will always struggle against good teams. But bloodpoints seems to be a common interest on both sides.

    Regardless of the state of the game, would a major BP increase for killers encourage any of you to play as this role more? I run into a lot of “daily” killers who are running like 3 perks, so obviously people like earning those extra BPs and use a character they normally don’t.

    I would gladly accept such change, i could really use some extra bloodpoints. And lets be honest, after the ruin nerf, it became harder to play as killer, specially with some killers that doesnt have map control.