X36
X36
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- X36
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Sometime ago in one of their q&a streams, they did actually stated that the `Replay System` would be tremendously difficult to implement, and would iirc, take an extremely long time to do so.
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That's the neat part: You don't.
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@AngyKiller said:
I seem to have to say this in every disconnect thread:
It is not possible for the game to know WHY you disconnected. All it sees is 'connection gone'. And, in this situation, steam then gave YOU an error code. Not the game. To the game; a steam turning off is same as you force closing the game is same as your power going out is same as you unplugging your router is same as your cat stepping on your surge protector.
Every single one is just 'You disappeared' to the game. And it's impossible for the game to know why, because you're gone. There's 0 communication between your game and the server once you're gone.
Fair enough. However they can tell at least the difference if they disconnected through pause menu, that is for sure. But I guess it would make more people open task manager, and pull the trigger, and reload the game that way without penalty.
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Sounds kinda Sus. Let us see how matches the imposter and the killer win together. It is basically 2 killers against 4 survivors. Just the second one is an imposter.
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Yessss!!! Finally someone who has the same mind. A loadout preset to click to simply switch builds would be so good. Especially when there's around over billions of perks.
Dew it bhvr.
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@EntitySpawn said:
Obviously they wont remove it but definitely a balance to the perk would do wonders for the game health as both roles.
DH should be used to simply avoid a hit, not to gain distance.
Atm DH is used 3+ times in each of my matches, it is never used to avoid a hit but to correct a mistake at a loop and they use it for distance or they misjudged the distance or number of rotations they could do on a loop and use DH for distance.
DH requires no setup like other exhaustion perks, does not require a vault or a hight for it to be used, sprint burst requires people to 99 it which reduces efficiency etc. So DH is the only one that can be used at any loop to correct mistakes or be used to make it to loops.
So why would removing or changing DH be good for the game?
Survivor: too many survivors rely and used DH, a change would shift up the meta and make the other used more often. It would stop alot of survivors feeling safe due to a second chance on command. If a survivor cant rely on this perk it would not only show more skill but would make survivor a little more interesting and suspenseful.
Killer: you now have more control, if you play well at loops etc. You will get your hit and not be beaten by a perk. While good players can still beat you if you arent up to their skill you have a chance to outplay them, it allows you to take advantage of miss plays.
My opinion: would be the best decision, if you want to run DH to avoid actual hits then great, you timed that DH to avoid my hatchet? Good one! But we cant reply on it and be safe. Being injured is slightly more of a threat now
I do agree. As much as I never want to see the perk again, I kinda would make it at least, remove the i-frames. Removing it leaves David to be the only one with 2 perks.
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@Peanits said:
The team is currently investigating an issue which is causing extraordinarily long / infinite loading screens. Since this bug happens sporadically, we would greatly appreciate any info that you could provide that may aid us in our investigation. We’re on the lookout for any trends that may contribute to this bug happening.
If you have had an infinite or exceptionally long loading screen, we would appreciate if you could let us know the following:
- When the issue occurred (loading into a lobby, loading into a match, etc.)
- How the loading was initiated (e.g. accepting an invite, matchmaking, etc.)
If necessary, a member of the development team may reach out privately to request a log.
EDITING TO ADD - Can you advise if you are playing with Cross Platform on or off. Thank you.
Thank you for your assistance!
Yesterday, I've accepted an invitation for a swf, everyone was ready. We realised it was an extremely long loading screen (loading into a match), none of us were mikaela, cross platform (I'm on steam if that matters) and then after like literally 10 minutes, we actually loaded into the match. If I remember correctly, it was McMillan's map if that matters as well. Our assumption was that your map rng list queued up the maps that were killswitched.
Hope for the luck, that this provides any useful info!
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@Nathan13 said:
wish that could happen but you have to keep closing your game out for now.
That's exactly why I'm suggesting it :-)