Waldorf_2R3
Waldorf_2R3
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- Waldorf_2R3
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Honestly, I didn't put much thought into it, but his weapon could be like a sharpened candy cane or something generic like that. Either that or maybe like antlers off a reindeer. As far as perks go i have no idea. Maybe one could be like a checking off list thing, where you get extra points for hooking each individual survivor multiple times. (Making a list and hooking them twice). One could be something that interacts with chests on the maps. Like thrill of the hunt but for chests. Last one could have something like while in a chase all survivors hear as if they were in the terror radius. Then again this is all just off the top of my head.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1089994#Comment_1089994
You also see blood at the end like its pulling someone apart hinting at it being a weapon.
What if they can use their weapon to drag people rather than carrying them to the hook?
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If you dont like noed just do totems, there are plenty of perks and items to help you find totems, so you cant say they are hard to find. For the majority of the game the killer is playing with three perks, noed only comes up when all gens are done or if the hatch is closed before the gens are done. Noed was nerfed a while back to be allocated to a totem, and that balanced it. You have to remember when playing survivor, there is an actual person playing killer, its not a computer. You arent supposed to escape every game, if this game continues to shift towards nerfing every killer perk that doesnt let survivors live every game (or they find "unfun" to play against) nobody will want to play killer. Wait times for games will continue to rise, difference between skill level will be greater to try to compensate for lack of killers. (Skill level not rank, the devs even said rank doesnt equal skill) there are plenty of perks that killers find unfun to go against but you dont here constant complaints about them. They are only brought up when survivor mains who don't play killer enough complain about perks. Don't say "i play killer too, i don't only play survivor" because the key word is enough. Take a couple days and ONLY play killer; multiple games, different killers, and different builds. You'll see how frustrating it is and you'll see why noed isn't as good as you thunk it is.
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@McLightning said:
https://forum.deadbydaylight.com/en/discussion/comment/1067703#Comment_1067703
Drop pallets early, stop going for stuns, and dodge his shock attacks. Boom, you just outplayed and probably escaped a Doctor.
It's your ability that needs improvement, not the killer that needs nerfing. Using calm spirit, going into lockers, all these suggestions people are giving, they are legitimate counterplays. If you choose, willingly, not to adapt, that's your own fault and DBD isn't the game for you.
Had to unlike your comment just to like it again. Tired of people complaining because they don't want to adapt their play styles and want easy wins.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1060800#Comment_1060800
Or Object of Obsession or Breakdown or.. well that's the only other ones I can think of at the moment I guess
But still, we're gonna live forever does need to do more than just give post-game bonus points.
The only thing i think would be if it gives more point for each survivor that escapes the trial rather than saves. That way is doesn't fell like you have to one for one on a unhook rush.
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If you need to see the killer's aura use dark sense or alert.
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@crossboy said:
2 killers in one game would be incredibly broken.
2 hatchets immediately hitting the same person for an instant down
2 tier 3 Myers
1 plague infecting and another long range downing
2 hags making loops unironically impossible
And these were just off the top of my head for duplicates. This doesn't sound fun to me
Im pretty sure in that mode you would have to use different killers, like when one person locks in that killer becomes locked. Like in league of legends draft mode. Honestly i would like to see them lock survivor characters in the regular game mode so there isnt 4 clauds. In one game xD
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1046021#Comment_1046021
That mode is on Identity V and survivor have 3 hits instead of 2
afreddy.and they run slower after each hit?
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@memiieko said:
This is not really a serious suggestion just a fun one, so don't come at like "This is so stupid, you didn't think it throught", because you're right I didn't.
But what if Killer could also play with a teammate to help defeat the survivors? 2 killers versus 4-6 (but mostly like more) survivors.
This would persuade BHVR to try to make more synergy with killer powers, which I find to be a fun concept. Ex: Doctors Shock Blast + Nurse Blink or Legion KI after FF Stab + Demogorgon to teleport around and find them
Please either add on it or simply disagree with me if you think it'd be a COOL idea not a good one, because there are obviously a lot of flaws such as balancing, more survivors, how would stacking perks work, maybe the killers would be too powerful, gens would be stacked on, how BHVR would make killers work since most killers are just M1 + Some other ability that either doesn't or does effect M1
Bro you missed the best synergy, Legion with Oni. Or demo with trapper (hide the traps in demos spawn gates) and my personal favorite doc with freddy.
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Its kind of hypocritical to complain about what survivors do just because they complain about what killers do. I play both killer and survivor, so I'm not bias, only purple ranks though. If you said something like "can we stop blaming killers for playing the game" and left it at that I would be behind you 100 percent. What we all should do is stop complaining about the other role and remember this is a game to have fun. If what they are saying is getting to you just turn off chat. Most systems have a way in doing that. Once we can all do that, we can finally come together on the real issue this game has. Such as, when will clown get a rubber chicken as a weapon.
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Honestly man you're wasting your breath, I'm a survivor main but i 100 percent get where you are coming from. Granted it's boring to me if I get mori'd but at least the draw back for using it is it's worth less in scoring when used. As far as keys go, using the hatch to escape gives extra points, if the devs made it the same scoring system you'd see keys used alot less. Anybody that only plays survivors that read this, please take the time and play killer for a while. You'll understand some of these complaints and hopefully we can move away from the toxic part of this community. (I came to this game from league of legends to get away from it).
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@NEVELEVEN11 said:
It needs to be settled. Does it mean that the killer is camping, or does it mean the opposite?
Honesty it depends on what system and rank, I'm on PS4 purple ranks and it's used to tell others that nobody is moving towards the save. Not doing so tells the survivors doing gens that 1) someone is already coming to get you or 2) the killer is there and not to come. I hope this helps.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/945817#Comment_945817
Please, create your own thread for this. I understand the motive behind it, but you’re hijacking the topic at hand.
No deal Howey, and since I have you here, clown needs a rubber chicken as a weapon.
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@DBDIT said:
https://forum.deadbydaylight.com/en/discussion/comment/945672#Comment_945672
"but saying he wanted claudettes? Who cares" - you're still not getting it. Let me ask you an honest question with this logic of yours. If I, as a survivor, wanted to only play against Hags for whatever reason and quit out of matches once I found out it wasn't what I wanted it'd be fair according to you right? "Who cares" as you say. The game is not designed to work on a "give me what I want or I'll leave" basis and that goes for both sides obviously.
Your argument is invalid, survivors are basically skins after a certain point, you can use all perks on any of them. However, different killers do different things. It's not like if you play claud you get x ability. Most of the comments that you are getting upset about is people telling you to calm down, lobby dodging isn't bad, DCing after the match starts is. Don't take everything so personally, everyone else is just sticking up for the people who probably won't see this post and can't defend themselves.
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Not that this comment is really for this thread, but I think this is something that should be said. Can the devs make using the hatch to escape the same kind of scoring that they use for Mori's. i understand that the hatch is a last ditch effort for the remaining survivor, but they shouldn't get more points for escaping through the hatch than they would with the exit gates. It would be a deterrent from using keys as often as they have been. Killer mains wouldn't be as upset about hatch escapes knowing this. Plus you won't have that one team mate that hides all game and waits for the hatch. I am a survivor main and I approve this message.
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Its not like they are going to just ban people, they do look into it, and when it comes to people who kill themselves on first hook just report them and they'll look into that too.
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Just play against him like he's billy, move to the left or right and use corners. Bring unbreakable or that other perk that goes towards your struggle meter when recovering. He's not game breaking, im my opinion he's pretty lacking killer compared to others.
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Seeing as this game is more survivor leaning i don't think that would happen.