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Vespergaea

Vespergaea

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Vespergaea
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  • Thanks for all the input, y'all. I threw the original post together after losing 5 gens in about 6 minutes going for a ritual on a killer I don't play, and 3/4 survivors had Hyperfocus, so my thoughts weren't well refined.

    Hitting every great is unrealistic, I agree now that I've thought about it for half a second. But Stake Out mitigates that, and is very easy to pull off. I think removing the Stake Out synergy, and perhaps addressing toolbox skill check speed would fix the perk almost completely. Any other issues could be easily ironed out with number tweaks.

    Here's hoping this thread gets seen!

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/441709#Comment_441709

    That makes no sense. Not thematically or mechanically.

    People seem to think that not seeing these things makes tunneling less likely when it is the exact opposite. No one likes to guess especially when you can't waste much time. So when you have less information about your own power what do you think people resort to doing? They tunnel you down because that way they know exactly what is happening with you. Killers need certain amounts of key information to actually play in strategic ways, but people keep wanting killers to have less information. Then they complain when they just get tunneled because it is the only sure way to have any sense of whats what.

    If everything reads the same info wise you're just going to get treated as if one is as good as another. That means even if a better more strategic target is available if you happen to be the one there and your timer looks as dead the next timer you're getting attacked no matter if you kobe'd got unhooked or ran a marathon with jukes for days.

    Speaking to the theme of Saw, Every Jigsaw Killer knew EXACTLY what was happening to everyone in their "Games". Everything was meticulously planned down to literal seconds and they knew exactly how much time someone had left and where they were. It was a very methodical process. The only difference for Amanda is she cheats people out of a fair shot to survive. So why would she not know the time?

    I think you're misinterpreting what I meant by that. My issue isn't Pig seeing whether or not the timer's ticking. My issue is that it stops within her terror radius instead of in a chase.

    In order to prevent the main effect that I (and many others) are concerned about, the PTB change would either need to be reverted, or she would need to have even less information. I would highly, HIGHLY prefer the former over the latter.

  • @Mat_Sella said:

    This is exactly why killer's should not see the progress of their powers, ala Plague, Legion. Give them stronger, healthier options to kill, not ones that encourage tunneling (even more).

    Pig shouldn't not be able to see whether or not her traps are ticking, she just shouldn't be nerfed like this in the first place.

  • Update: Apparently this faux-whispers tunneling strategy is the PTB Pig meta. Watching somebody play it confirms that it's even more disgusting than it sounds. Here's hoping this doesn't make live, holy hell.