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Vell

Vell

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Vell
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  • @TeambossFloze said:
    Na mate, Overwatch has the most toxic players in the world, Fortnite the most trollest - infact toxicity is not only a great song but also an epidemic that plagues the entire gaming world. In fact you would probably even get toxicity on Pokémon Go these days

    Disagree. Toxicity is in every game for sure, but Overwatch at least has some form of punishment for toxic behavior, even if it's a bit extensive. To answer your question OP, toxicity is allowed to flourish in Dead By Daylight by the Them vs. Us mentality an asymmetrical game like this instills in people at a base level. People feel a lot safer in treating someone like crap when there's three other people on their side, and the killer feels safe because he can always just get the last word in and then close the lobby. Cap it off with the report system not doing much, and there you go, the toxicity.

    1. Feng Min
    2. David King
    3. Kate
    4. Ace
    5. Nea (because she looks like a cross between a Tony Hawk game character and a belt sander, you just can't not make note of that)
  • I get what you're saying, but the pallets aren't even the problem. The problem is you get maps like the one that has the barn or grain silo or car park and there are two windows in those buildings and people just loop those buildings over and over again because of the survivor being able to vault faster than the killer. This renders the perk bamboozle completely useless.

    If the perk prevented people from using any window the killer went through for 30 seconds then we may have something, but for now they band-aid fixed something that didn't need a fix as bad (jungle gym windows), and every killer that isn't the nurse gets smacked by people that sprint burst to the building and then run it 3 times and then get hit and maybe do it all over again. It is a massive waste of time and completely skilless and what is even more disgusting is some of the killvivor mains (the killers that don't like to camp/patrol and play by the survivors rules) that tell us that survivors can't do things like breaking LOS.

    Yep, like you said it's just a band aid fix. There's not as many infinites as there used to be, but there are still quite a few. At this point I just pray not to get a map with a massive looping area. But going after different people is the only strat I've found any success with. And it's not even much success.

  • Usually I just chase them for a bit, break one or two pallets, and then I go for someone else. It's not exactly a hard counter honestly, but it's the only thing I've found that works. Even with communication over Discord, most SWF fumble because they lack the knowledge of what pallets are and aren't already used in the loop they're aiming to do.

  • Not really a meta perk build, or the best perk lineup of it's kind. But I thought I could put a couple ideas forward.
    1) Some kind of passive buff perk. Like Vigil or Leader.
    2) A good altruistic perk. Such as Borrowed Time, We'll Make It or Botany Knowledge.
    3) A stealth perk like Urban Evasion, Iron Will or Quick & Quiet.
    4) And finally, you'll want an Exhaustion perk. Sprint Burst, Lithe, Balanced Landing or Dead Hard.

  • Yep, you're right on the money. Remember her trailer? When she was sitting by the campfire and playing the guitar? Same thing, she was playing the survivor menu theme.

  • Because when you have a lot to lose, you have a lot to gain when you get it back. To put it simply, Kate has a lot going for her, and that means she has a lot to look forward to if she escapes The Entity. The Entity knows this, and knows that it's not possible to escape. But Kate doesn't, all she can do is hope that she can escape and get back to her normal life. That hope is exactly what The Entity wants and needs to feed on.