TheLastTreedad
TheLastTreedad
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- TheLastTreedad
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Then nerf Zeshin tactics to. Don't be biased it's literally the same damn thing. Only one side uses it more
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this is slightly off topic. I remember an old thread somewhere. Where killers didn't like the two hit down on survivors. Imagine that #########. Nah they gonna have to decrease killer movements speeds or something. Cause that's be straight ass lmao
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At this point just remove all add ons, and watch ppl still ######### about #########.
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@VomitMommy said:
A nerf should be made to encourage players master this spell instead of giving free hits in a wide variety of loops.
Alright, show me how you get a hit on a loop except from lifting pallet right after survivor dropped it.
I am sure there are many ways, when it is possible to "master the spell".
Wym? I played his goofy ass for several hours, and mage hands was 100% a free hit regardless what the survivors did. Drop pallet= it gets lift then you get hit. block pallet= killers are faster you get a hit. There's nothing to mind game about that ability. With these casting time and #########. Your gon a get hit
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Hehehe imma run dramaturgy
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Why would they nerf gen rushing. When it's the survivors doing gens is the only goal. Just like tunneling there's only so much you could do
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Bruh I play casually, and don't look at video on perk combo. Because for me that is boring. I just slap things that can either be useful. Slap stuff thats funny. Either way it either works or doesn't. I'm I the best looper? Nope, but I can and will hold my own. I don't tend to stress at this game. When I got others that already do that. So it is what it is for me
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I've been losing majority of my solo games. That the only way I ever bother opening the game. Is if my one friend is willing to join. Even then you can see when a lose is coming from a mile away, and we only in gold ranks. When I play killer. Which is rarely cause I'm a survivor main and become very empathic way to easily. When I see someone give up mid chase. I don't even feel like killing them. Because I understand how bad it is for them. To not be able to play with a group. Would be even more garbage for survivors.
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@Xernoton said:
I know that this is technically a suggestion but I would like to focus on discussing it and see how my idea could be improved, so I'd very appreciate, if the mods don't move it to Feedback And Suggestions. Thank you.
WoO has been discussed quite a bit. There are people that really like it, there are people that hate it and there are some that are indifferent about it. Personally, I like the idea of the perk but not the execution.
So I suggest to change the perk so that it stays active as long as you are not in chase but goes on a cooldown after X amount of time (I think 5 seconds should suffice) once the chase starts and stays inactive for Y amount of time (15 seconds maybe), then activates again and repeats.
This would allow the perk to cover for solo queue issues, help survivors learn maps and get rid of it as a crutch because in order for it to really make a difference, you actually need to put in some work. It would also further incentivise learning maps because you would memorise 1 or 2 nearby loops.
I don't care so much about whether or not you think WoO absolutely needs a nerf (that has been discussed more than enough) but more about what you think of this suggestion. What potential issues could it have and what adjustments should be made? I also wouldn't be against it getting a neat second effect, should it end up being too weak.
So would you say the same for Zanshin Tactics? WoO is fine as it is