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TheDiscoAvenger

TheDiscoAvenger

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TheDiscoAvenger
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  • So

    @AssortedSorting said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3580319#Comment_3580319

    In all honesty I don't think that not being able to remember 30+ Perk Icons and their effects, all status effects and their symbols, Killer Powers, and their addons at a glance is neurodivergent... wanting too probably is. People don't usually get that invested with games and even then that will take a long time.

    I'm not against the idea of a better Perk/effect identification, but I wouldn't call you disabled for not being able to quickly memorize everything in a game.

    I mean ... I'm not saying I'm disabled for not being able to do that. I'm saying I have a development disability that prevents me from accessing the same amount of RAM as other people by an order of magnitude. There's no shame in that for me. For instance I will also often, like everytime I do a build, remember what a perk does only by picture and have to search the sea of perks playing a seek and find. ... but not much to do about that just kind of is what it is you know :P. /light hearted

    I should mention that I have been playing the game on and off since launch. It's not an expectation to learn those things quickly, it's an inability to recall that much information at once. /genuine

  • I don't see spectator updates as high priority either but with my disability it doesn't matter what the symbol is as it can only communicate so much. Good design is key for sure. But hindered was simply an example that was easy to come up with a phrase for.

    So being a software engineer I know business analysts will see reports like this, if their reporting system works, so when a bug inevitably affects the spectator screen this could be an excellent addition when updates are made.

    Besides with it being toggleable it won't clutter up the screens for the majority who don't need it. But the extra clutter, or bad design elements, can be incredibly useful when someone's nuerotype processes mass amounts of information quickly but can't store alot of reference information.

    That's why I don't think just updating the logo would help because I still have 30+ perks to memorize and 10+ status effects for refernceable on screen info and then I need to keep a general reference of each killers ability and a basic knowledge of each killers add-ons if I want any chance at higher level competitive play.